Showing newest posts with label Fighter. Show older posts
Showing newest posts with label Fighter. Show older posts

Wednesday, March 18, 2009

Street Fighter: Akuma (Gouki), Gouken, and Ryu


Ever have some questions about their relationships?  Ever wonder what happened before Street Fighter 2?  Well, there's a pretty cool movie about it all.  As with any of the Street Fighter non-game media, you really have to take them at face value.  Even a lotta the game continuity is rather confusing, but it's a fighter, it's not meant for that.

Here's a preview:



Sadly, this movie has some weird stuff in it that I don't want to spoil for you, but lets just say that there's a character in it, an important character, that never appears before, again, or is mentioned...  To my knowledge.

Dan is still silly, Sakura is still a fan-girl of Ryu, while Akuma is still a demon, Chun Li is still a hearthrob, but Ryu is still emo and, thankfully, Ken still steals the show.  With his big ass feet.

It does explain 'The Dark Hadou" fairly well, but since this is Alpha (in between SF and SF2) it's not as prominent as we would like it to be...  It's worth the watch, though, so is Street Fighter Alpha Generations, which is all about Akuma vs. Gouken and Ryu vs. Akuma, simply put, it's a short OVA dedicated to some important stuff.

Thanks for reading,
Der Ninja.

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Tuesday, March 17, 2009

Sega's Virtual-On Set for Re-release on XBLA


The popular Sega arcade mech fighter series is finally set to release on current-gen consoles in the form of an Xbox Live Arcade re-lease of the arcade/Dreamcast hit, Cyber Troopers Virtual-On Oratorio Tangram. The last game in the series, Virtual-On Marz, was released on the PS2 in 2003 with very poor reviews. However, Oratorio Tangram is considered one of the best in the series and probably the reason it was chosen for release over its predecessor.

I have not had a chance to play Oratorio Tangram, but the original Virtual-On on the Sega Saturn was a pure blast to play. I am not generally a fan of mech games, but the arcade feel and overall gameplay was really fun. I have played other series like Armored Core, but it felt more technical and sim-like. In Virtual-On, you take control of a mech called a Virtuaroid, with different models featuring different special attacks, abilities, modes, weapons, and other differences. Gameplay mechanics are similar to other mech fighting games, with the ability to dash, crouch, side-step, and other techniques available.

Cyber Troopers Virtual-On Oratorio Tangram will release on Xbox 360 "exclusively" this Spring, with the high-def re-release bringing online multiplayer for one-on-one matches, a single player mode, and a score attack mode with 14 stages.


Source: Kotaku

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Saturday, February 21, 2009

Homebrew Dopeness

Here's some vids and more of some cool things brewing on the homefront for games and such. A lot of these are old, but if you haven't seen them, well, you're in for a treat.


Johnny Lee giving a presentation on his 3D Wii tracking:

Mod your PSP to use a SNES controller:



Mostly, these are here to give you ideas. I'm not making an attempt to blow your mind, I'm only trying to show you some cool stuff. Old or new, I like to call it timeless, unless you're just tired of it, already...

You can check out more past the break.


Enjoy,
Der Ninja.


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Toribash on Mac, Windows, Linux and the Wii (soon to come):


MUGEN; Ryu vs. Popeye:

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You Are Not a Warrior; You're a Beginner!


The Street Fighter series has been known for some classic victory quotes, and perhaps Sagat's quote above is most appropriate. Since Super Street Fighter II Turbo HD Remix and Street Fighter IV released and went back to more of the core game mechanics, there has been a resurgence of both new and old players returning to the series. While both games have been streamlined, there is still a lot to learn or re-learn.

MTV Multiplayer has some great tips and advice to get people started throwing fireballs and dragon punches in no time. Although Street Fighter IV introduces many new game mechanics such as focus attacks and new power meters, these tips are universal for many games in the series.

Besides knowing character move sets, it is important to think strategically and know when and where to do each one. Reading your opponent is an important part of the game, which will help you learn when to block, throw, or close the gap. As a Ken fighter since the SFII days, these tips helped me brush up on my know-how.

Source: MTV Multiplayer

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