Showing newest posts with label PC. Show older posts
Showing newest posts with label PC. Show older posts

Thursday, March 12, 2009

Batman: Arkham Asylum Captures the Essence of the Mythos


There have been a lot of terrible Batman games over the years. Last year's LEGO Batman was actually one of the few ray of lights for the series, but Rocksteady Studios and Warner Bros. Interactive seek to change that with Batman: Arkham Asylum. Unrelated to the graphic novel of the same name, the game features some well-known figures in the Batman universe, including long-time comic book writer Paul Dini handling the story. Voice actors Kevin Conroy (Batman), Mark Hamill (Joker), and Arleen Sorkin (Harley Quinn) will be providing voice over for the game, whom have become the definitive voices for the characters from the '90s cartoon, Batman: The Animated Series. Arkham Asylum takes place in the insane asylum of the same name, in which Batman has to regain control of the facility after Joker escapes and wreaks havoc by releasing all of the prisoners.

Stylistically, the designs aren't based off of any specific Batman time period and the game will utilize Unreal Engine 3. The gameplay is one of the most exciting things about the game. Rocksteady sought out to make this game truly stand on its own by providing fun gameplay regardless of the property it's based upon. You will utilize all of Batman's skills such as detective work for puzzles, stealth, melee combat with an RPG-like progression system, and using various gadgets to facilitate any of your needs. I'm definitely excited about this game, as no other Batman title has managed to truly capture the feel and spirit of Batman or Gotham City. Having figures like Paul Dini and Kevin Conroy will insure the presentation's quality while hopefully Rocksteady can deliver in the gameplay department.

Batman: Arkham Asylum is set to release on June 9, 2009 on the PS3, Xbox 360, and Windows. Check out MTV's exclusive new trailer after the break.




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Friday, March 6, 2009

Atlus Online Announces MMORPG Neo Steam


Atlus is well-known for great Japanese RPG games like the Shin Megami Tensei series, but their new focus on uniting their community has led to the creation of a new online division and web portal. The first title announced under this division is the free-to-play MMORPG, Neo Steam: The Shattered Continent. While another MMORPG, Shin Megami Tensei: Imagine, has previously been released in conjunction with Aeria Games & Entertainment and currently in open beta, Neo Steam is the first title to be primarily handled by Atlus and looks to possibly be a true competitor in the genre.

Neo Steam is one of the few free MMOs to try and provide a high-quality alternative to World of Warcraft. It is set to feature full 3D graphics, a steampunk-inspired theme and story, extensive customization, a pet system, and robust PVP combat between rivaling nations, the technological Rogwel and the magical Elerd. I have tried other free MMOs, but this one sounds most promising. Most games tend to play it safe with typical fantasy trappings, but steampunk has rarely been touched. If Neo Steam can pull off a game with a similar polish and gameplay feature set as WoW, then it could be enough to lure others to at least try it. With many subscription-based competitors such as Warhammer Online and Age of Conan failing to dethrone Blizzard's juggernaut, free-to-play MMOs may become the new trend in North America.

No official release date has been announced, but you can currently pre-register for beta access at the link below.

Source: Atlus Online

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Monday, February 23, 2009

Video Game Renaissance Is Now


According to thatgamecompany co-founder Jenova Chen, he believes we are currently in a renaissance of video games. Citing the growing budget costs for retail games and the success of digital distribution methods on both console and PC, Chen says this is the perfect time for new developers to step into the field. I would have to agree with him. As it becomes increasingly harder to develop and innovate in boxed retail games without risking the company's bottom line and sales, the potential for development on digital services such as Steam, Xbox Live, WiiWare, and the PlayStation Network is limitless.

thatgamecompany developed the PSN titles, flOw and Flower, with both acclaimed for providing a unique gaming experience and giving good evidence for the 'video games as art' argument. I can personally vouch for Flower, as the game is a relaxing yet fun experience as you control the wind to bloom flowers in a variety of environments. Check out the full quote below and look for a review on Flower in the near future.

“I feel it’s a time where a lot of people who study games start to graduate and come into this field. It’s a really good time for all these people to really push the boundaries of what games can be. With digital distribution — PSN, Xbox Live, WiiWare, Steam — all those [avenues]…Before, everything sold through retail. You can’t even make a game that’s below a million dollar budget. I think right now — in the future, when people look back, I think it’s the renaissance of video games.”

Jenova Chen - cofounder of thatgamecompany

Source: MTV Multiplayer

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Saturday, February 21, 2009

Homebrew Dopeness

Here's some vids and more of some cool things brewing on the homefront for games and such. A lot of these are old, but if you haven't seen them, well, you're in for a treat.


Johnny Lee giving a presentation on his 3D Wii tracking:

Mod your PSP to use a SNES controller:



Mostly, these are here to give you ideas. I'm not making an attempt to blow your mind, I'm only trying to show you some cool stuff. Old or new, I like to call it timeless, unless you're just tired of it, already...

You can check out more past the break.


Enjoy,
Der Ninja.


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Toribash on Mac, Windows, Linux and the Wii (soon to come):


MUGEN; Ryu vs. Popeye:

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You Are Not a Warrior; You're a Beginner!


The Street Fighter series has been known for some classic victory quotes, and perhaps Sagat's quote above is most appropriate. Since Super Street Fighter II Turbo HD Remix and Street Fighter IV released and went back to more of the core game mechanics, there has been a resurgence of both new and old players returning to the series. While both games have been streamlined, there is still a lot to learn or re-learn.

MTV Multiplayer has some great tips and advice to get people started throwing fireballs and dragon punches in no time. Although Street Fighter IV introduces many new game mechanics such as focus attacks and new power meters, these tips are universal for many games in the series.

Besides knowing character move sets, it is important to think strategically and know when and where to do each one. Reading your opponent is an important part of the game, which will help you learn when to block, throw, or close the gap. As a Ken fighter since the SFII days, these tips helped me brush up on my know-how.

Source: MTV Multiplayer

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Yo, Batter's Up!


Valve proves once again that despite months of deafening silence regarding the next Team Fortress 2 Scout Update, they are indeed always listening to and watching the forums. So far the update features two unlockable weapons (The Sandman, and BONK Energy Drink) that started out as ideas on the official Valve TF2 forums. Also included in the update are three community made maps: arena_watchtower, cp_junction, cp_egypt.

Stay tuned for more updates...

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Thursday, February 19, 2009

Why Can't We Be Friends?

Unfortunately, there was no author or website labeled on this webcomic. But this shows that, just perhaps, all gaming platforms will one day live in harmony without petty fanboy squabbling.

One day.

You can check out more past the break along with the link to the rest of the comics.






Source: IGN via Kotaku

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Wednesday, August 6, 2008

E3 2008: Game Critics Award Winners


E3 2008 has come and gone, and the overall sentiment throughout the video game community is a feeling of disappointment. Since changing from a large convention and media spectacle to a more intimate and industry-only affair last year, there have been accusations that E3 has lost its soul and excitement. Despite this, the final results are in for the winners of Best of E3 as decided by an independent group of journalists from 36 leading North American media outlets that cover the video game industry. Called the Game Critic Awards, they choose winners for The Best of E3 and Game of the Year. After being narrowed it down to a list of nominees in each category, I'm going to highlight the awards for the Best of Show, Best Original Game, Best Console Game, Best PC Game, and Best Handheld Game.

The Game Critics judges have representatives from each of these independent media outlets.


It's no wonder that Fallout 3 managed to snag not only Best of Show, but Best Role Playing Game as well. A post-apocalyptic action RPG, the series and its spin-offs have largely been known as a PC property. Originally developed by Interplay Entertainment, the next installment is being taken over by Elder Scrolls IV: Oblivion developer, Bethesda Softworks. The Elder Scrolls series have heralded for their massive scope, size, and immersion, creating a fantasy action RPG with endless replayability. Bethesda are big fans of the Fallout franchise and are looking to stay very faithful while adding their own touches. One of the most interesting aspects of Fallout 3 is its deep story and universe. Taking place in a post-apocalyptic United States, the population lives in fallout shelters where growth, development, and living parameters are closely monitored and engineered for survival. As the main character ventures out into the upper wasteland in search of his father, various organizations and enemy factions will play a role in the bigger story and gameplay. Fallout 3 feels like an FPS but plays like a turn-based/real-time hybrid. Action points are utilized and players can target specific body parts. Add to that a robust skill system called "SPECIAL" and a karma system that affects the game's outcome based upon good or bad choices, and Fallout 3 is shaping up to be even better than Oblivion. The game will utilize its Mature rating to the fullest, showcasing the gore, carnage, and devastation in the nuclear wasteland. Scheduled to release this year for the PC, Xbox 360, and PS3, exclusive downloadable content will be released on both the PC and 360.

The Best Original Game category is one of the more important awards given at E3, as it shows off games that are trying to innovate and add new things to the gameplay experience. There was some pretty stiff competition, but first-person action-adventure game Mirror's Edge managed to pull ahead. Developed by Electronic Arts Digital Illusions CE (DICE), this new IP is much different from their FPS Battlefield franchise. What makes this game unique is not only the first-person perspective, but the amount of freedom and mobility available. Rather than traditional first-person controls, Mirror's Edge offers a wide range of actions and shows arms, legs, and torso in active movement or combat. Set amidst a conformist dystopia and totalitarian regime, the strict laws on communication has created a team of runners to relay messages while avoiding government interference. Main character Faith is one of these runners, as you see the game through her eyes as she interacts with the environment and goes through various obstacles in the city. Movement, momentum, and camera angles are closely tied to the character, with a focus on chaining moves together. "Runner Vision" aids in finding escape routes and alternate paths with "Reaction Time" a sort of slowed-down bullet time view that allows strategic planning without losing momentum. The lack of a HUD creates an even more immersive experience. Look for the game this November on the PC, Xbox 360, and PS3.

The category for Best PC Game seemed a little unfair, as many PC developers pulled out of E3 to avoid being overshadowed by their console brethren. But EA and Will Wright's Spore isn't new to E3, as it has been winning E3 awards since its debut in 2005. From the creator that brought the Sim games, Spore looks to bridge the gap between the casual and hardcore gamer in the self-proclaimed "massive single-player online game". Gameplay follows the evolution of a user-created species as it starts as a tiny organism all the way through civilization and space warfare. There are five phases in the game which Wright relates to a specific game type: cell (Pac-Man), creature (Diablo), tribal (Populous), civilization (SimCity), and space (Star Trek). After such a long wait, the creature creator has already been released in anticipation for its September 2008 release date on both Mac and PC. Handheld software has also been slowing down recently, with both the PSP and DS offering very limited selection in playable form. The PSP managed to pull out a win with its surprise announcement of Resistance: Retribution. While both Resistance 1 and 2 are both PS3 FPS games, Retribution is a third-person shooter that is looking to show off innovative controls that compensate for the lack of a second analog nub. An improved aiming and cover system will be implemented as well as a robust online system that features team deathmatch, capture the flag, and more. With new weapons and content not found in the console games, this may be the next must-have PSP title. While Resistance 2 is launching this year, Retribution won't release until Spring 2009.

LittleBigPlanet is a title that keeps on improving after each showing. Taking the crown of Best Console Game and Best Social/Casual/Puzzle Game, this PS3 exclusive title is being developed by Media Molecule. As the studio's first title, it's an impressive debut. First making its appearance at the Game Developer's Conference 2007, the game boasts its tagline, "Play. Create. Share." You create a personalized Sackboy or Sackgirl and traverse immense obstacle courses alone or with friends. The controls are very intuitive, utilizing the SIXAXIS motion sensing to move different parts of Sackboy and solve different puzzles and other goals. The Sackboys themselves are also very customizable, exuding tons of personality with a wide set of emotives at the user's disposal. There is a big focus on community and user-created content, as players can create their own stages and share them with others in a very robust stage creator. There is so much in the game and yet Media Molecule is still announcing innovative modes and features leading up to the public beta stage opening up in October 2008. While it sounds simple on paper, the charm and execution can be only explained by watching. This game definitely deserves to be watched.

E3 2008 didn't have that many surprises, but most everything shown was pretty solid. A lot of great games were looking even better, and this Holiday season looks to be packed with must-have titles. Most every company seemed to have something good to show off, while others had people scratching their heads. With a few game conventions still left to go this year, let's hope that it gets better than E3.

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Thursday, May 29, 2008

New Content Confirmed For BioShock


2K Games has officially announced the release of BioShock on the PS3 via press release, slated for an October 2008 release date. As I mentioned before, BioShock is more than just another FPS game. Described as a "genetically enhanced" story-driven action game, 2K Games president Cristoph Hartmann has revealed the addition of new features and content to the game.


"Over the coming months we look forward to revealing the new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms."

If they can create a successful version on the PS3 without the technical problems and glitches previous ports such as The Orange Box or Madden NFL 2008 have had, then these features may warrant a double-dip for existing BioShock owners. While this new content has not been announced yet, the game should include all previous downloadable content and patches made available. Since a sequel has been confirmed, the PS3 version could feature new storylines or side plots leading up to the next game. There is no word yet on if this content is exclusive to the PS3 or if it will eventually see release on the Xbox 360 and PC. I'll let you know more as it develops.

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Friday, May 23, 2008

BioShock Finally Comes To The PS3


Called one of the best games of 2007 by many critics and with an overall score of 96 on both the Xbox 360 and PC by review aggregator metacritic.com, first-person shooter title BioShock has been praised by for its amazing art direction, open-ended gameplay, enthralling story, and its presentation as a whole. Compared to such novels as Ayn Rand’s Atlas Shrugged, it has changed the way video games are perceived. It addresses philosophical, psychological, and moral questions and creates such an ethereal experience that many question if BioShock should be considered art.

Taking place in 1960, the game is set in a fictional, fallen, underwater dystopian city named Rapture. Envisioned as a utopia compared to the likes of Eden, you explore the city and learn of its history through audio recordings. As genetic engineering accelerated, resources called ADAM and EVE upset the social balance and created a plasmid industry. “Little sisters” were created to farm these ADAM resources, while “Big Daddies” were made to protect them. As war and corruption changed Rapture over the years, the player controls Jack as he makes his way into the broken city. Featuring RPG-like elements and abilities gained through plasmids and ADAM, the game allows you to make moral decisions such as saving the “little sisters” or collecting their ADAM.


More than just a typical FPS game, it was originally released in August 2007 exclusively on the PC and Xbox 360. Rumors have constantly arisen of a possible PS3 version in development, but 2K Games and parent company Take-Two Interactive have vehemently denied them for months. However, UK magazine PSM3 was one of the first to officially unveil the PS3 version, with more detailed information hitting newsstands on June 5th. People have once again brought up the idea of a possible timed exclusive deal Microsoft may have made with the third-party developer, which created controversy because of the revolutionary nature of the game. While titles such as Halo, Unreal Tournament, and Half-Life come to mind when the FPS genre is mentioned, BioShock brings an entirely different experience to the table. Running on a heavily modified Unreal 2 Engine and featuring Havok Physics, the technical aspects rival its artistic ones.

With the Mac and PS3 being the only other platforms capable of running the game, I’m glad it is getting more exposure. Game developers have constantly ignored Mac gamers, as they’re forced to play their games using virtualization software or install Windows via platforms like Boot Camp or Parallels. But as the PS3 gradually increases its market share and name, PlayStation loyalists and others who missed it on the Xbox 360 or PC will finally get a chance to play this game. Scheduled for a Fall 2008 release date, there aren’t any details yet regarding content or bonus features. Keep checking back as more details come.

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