Showing newest posts with label PSP. Show older posts
Showing newest posts with label PSP. Show older posts

Friday, March 27, 2009

Nerdy Study Aid: Periodic Table of Controllers

With the recent boom of video games and kids wanting to spend money on extra peripherals, like the Wii Fit, the Madcatz SE (read: POS) fightstick and enough Rock Band instruments to fill the GWAR roster, I thought I'd school some kids with a hilarious picture.






Read more...

Tuesday, February 24, 2009

PSP Set For Big Year With Major Franchises


Sony's little engine that could is possibly set to be the must-have handheld this year. After constant complaints about the lack of good games for the system, Sony announced a truckload of major titles at their Destination PlayStation event today. Hot on the heels of Rock Band Unplugged, the official announcement of LittleBigPlanet for the PSP was confirmed to be in development. No real details have been revealed, though the game is set to include similar gameplay and features with its PS3 counterpart. Interactivity between the two games has not been confirmed.

A new game in the Assassin's Creed franchise is also set to debut on the handheld alongside a new PSP bundle. The original game released on the Xbox 360 and PS3, with a sequel confirmed to be in development. A prequel was released on the DS and ported to Symbian Mobile platforms, with a sequel to this series also in development. No details were released about the new PSP game, but it should be similar to previous titles.

Another PSP bundle set to release this year is the Hannah Montana PSP Entertainment Pack. Obviously aimed at young girls, it includes a lilac-colored PSP, the Hannah Montana music/rhythm game, episodes of the TV series on UMD, and stickers. In support of this new demographic, Ubisoft is also releasing games from their Petz line.

MotorStorm is also finally set to debut on both the PS2 and PSP this year with MotorStorm: Arctic Edge. Developed by BigBig Studios, the ones behind the Pursuit Force games, it will take the series in the new icy terrains of Alaska. Add all that up together, and you get a very impressive list of games for the PSP. Add to that anticipated titles like Dissidia Final Fantasy, Resistance: Retribution, and a remake of Shin Megami Tensei: Persona, and there's now a reason to play games on the PSP again. This may be what the PSP needed in order to get past this slump and achieve its untapped potential.

You can check out the trailer for MotorStorm: Arctic Edge past the break.


Sources: PR Newswire and Joystiq





Read more...

Rock Band Unplugged Announced For PSP


Sony is on their way in revitalizing the slumping handheld, and one of the brand new games announced for the PSP is a portable version of the successful Harmonix/EA franchise, entitled Rock Band Unplugged. The game is set to utilize the PSP's Wi-Fi capabilities via a full in-game store for downloadable content in both North America and Europe, though other markets were not mentioned. Primotech has an exclusive on the title with a bevy of new details. Gameplay will be similar to the portable's DJ Max series as well as Harmonix's Frequency/Amplitude games on the PS2, using the Left, Up, Triangle, and Circle buttons for input rather than a peripheral like the Guitar Hero DS games. Like in Amplitude, gameplay will be broken up into phrases, and you will be able to switch between all four instruments via the L and R buttons. However, vocals will utilize button presses rather than physical singing. Perfect phrases will build up a multiplier and Overdrive will be included as well.

The visual style of Rock Band will be maintained, although there will be no multiplayer mode. Artists set to be in the game include Blink 182, Boston, AFI, Kansas, Lit, and The Police. With Backbone Entertainment (Super Street Fighter II Turbo HD Remix, Super Puzzle Fighter II Turbo HD Remix) developing the title in conjunction with EA and Harmonix, I have complete faith that the Rock Band experience will be maintained without the plastic instruments. Frequency and Amplitude laid down the original groundwork for the Guitar Hero franchise, and it showed how successful and fun a music/rhythm game can be using a standard controller. I was not very impressed with the DS versions of Guitar Hero, but this looks to have amazing potential.

This game can possibly tap into the huge possibilities of the genre, and I'm glad to see Harmonix return to their roots here. No release date has been confirmed, but it's speculated to hit stores before the end of the year.

Sources: PR Newswire and Primotech

Read more...

Saturday, February 21, 2009

Homebrew Dopeness

Here's some vids and more of some cool things brewing on the homefront for games and such. A lot of these are old, but if you haven't seen them, well, you're in for a treat.


Johnny Lee giving a presentation on his 3D Wii tracking:

Mod your PSP to use a SNES controller:



Mostly, these are here to give you ideas. I'm not making an attempt to blow your mind, I'm only trying to show you some cool stuff. Old or new, I like to call it timeless, unless you're just tired of it, already...

You can check out more past the break.


Enjoy,
Der Ninja.


Read More...

Toribash on Mac, Windows, Linux and the Wii (soon to come):


MUGEN; Ryu vs. Popeye:

Read more...

Thursday, February 19, 2009

Why Can't We Be Friends?

Unfortunately, there was no author or website labeled on this webcomic. But this shows that, just perhaps, all gaming platforms will one day live in harmony without petty fanboy squabbling.

One day.

You can check out more past the break along with the link to the rest of the comics.






Source: IGN via Kotaku

Read more...

Wednesday, August 6, 2008

E3 2008: Game Critics Award Winners


E3 2008 has come and gone, and the overall sentiment throughout the video game community is a feeling of disappointment. Since changing from a large convention and media spectacle to a more intimate and industry-only affair last year, there have been accusations that E3 has lost its soul and excitement. Despite this, the final results are in for the winners of Best of E3 as decided by an independent group of journalists from 36 leading North American media outlets that cover the video game industry. Called the Game Critic Awards, they choose winners for The Best of E3 and Game of the Year. After being narrowed it down to a list of nominees in each category, I'm going to highlight the awards for the Best of Show, Best Original Game, Best Console Game, Best PC Game, and Best Handheld Game.

The Game Critics judges have representatives from each of these independent media outlets.


It's no wonder that Fallout 3 managed to snag not only Best of Show, but Best Role Playing Game as well. A post-apocalyptic action RPG, the series and its spin-offs have largely been known as a PC property. Originally developed by Interplay Entertainment, the next installment is being taken over by Elder Scrolls IV: Oblivion developer, Bethesda Softworks. The Elder Scrolls series have heralded for their massive scope, size, and immersion, creating a fantasy action RPG with endless replayability. Bethesda are big fans of the Fallout franchise and are looking to stay very faithful while adding their own touches. One of the most interesting aspects of Fallout 3 is its deep story and universe. Taking place in a post-apocalyptic United States, the population lives in fallout shelters where growth, development, and living parameters are closely monitored and engineered for survival. As the main character ventures out into the upper wasteland in search of his father, various organizations and enemy factions will play a role in the bigger story and gameplay. Fallout 3 feels like an FPS but plays like a turn-based/real-time hybrid. Action points are utilized and players can target specific body parts. Add to that a robust skill system called "SPECIAL" and a karma system that affects the game's outcome based upon good or bad choices, and Fallout 3 is shaping up to be even better than Oblivion. The game will utilize its Mature rating to the fullest, showcasing the gore, carnage, and devastation in the nuclear wasteland. Scheduled to release this year for the PC, Xbox 360, and PS3, exclusive downloadable content will be released on both the PC and 360.

The Best Original Game category is one of the more important awards given at E3, as it shows off games that are trying to innovate and add new things to the gameplay experience. There was some pretty stiff competition, but first-person action-adventure game Mirror's Edge managed to pull ahead. Developed by Electronic Arts Digital Illusions CE (DICE), this new IP is much different from their FPS Battlefield franchise. What makes this game unique is not only the first-person perspective, but the amount of freedom and mobility available. Rather than traditional first-person controls, Mirror's Edge offers a wide range of actions and shows arms, legs, and torso in active movement or combat. Set amidst a conformist dystopia and totalitarian regime, the strict laws on communication has created a team of runners to relay messages while avoiding government interference. Main character Faith is one of these runners, as you see the game through her eyes as she interacts with the environment and goes through various obstacles in the city. Movement, momentum, and camera angles are closely tied to the character, with a focus on chaining moves together. "Runner Vision" aids in finding escape routes and alternate paths with "Reaction Time" a sort of slowed-down bullet time view that allows strategic planning without losing momentum. The lack of a HUD creates an even more immersive experience. Look for the game this November on the PC, Xbox 360, and PS3.

The category for Best PC Game seemed a little unfair, as many PC developers pulled out of E3 to avoid being overshadowed by their console brethren. But EA and Will Wright's Spore isn't new to E3, as it has been winning E3 awards since its debut in 2005. From the creator that brought the Sim games, Spore looks to bridge the gap between the casual and hardcore gamer in the self-proclaimed "massive single-player online game". Gameplay follows the evolution of a user-created species as it starts as a tiny organism all the way through civilization and space warfare. There are five phases in the game which Wright relates to a specific game type: cell (Pac-Man), creature (Diablo), tribal (Populous), civilization (SimCity), and space (Star Trek). After such a long wait, the creature creator has already been released in anticipation for its September 2008 release date on both Mac and PC. Handheld software has also been slowing down recently, with both the PSP and DS offering very limited selection in playable form. The PSP managed to pull out a win with its surprise announcement of Resistance: Retribution. While both Resistance 1 and 2 are both PS3 FPS games, Retribution is a third-person shooter that is looking to show off innovative controls that compensate for the lack of a second analog nub. An improved aiming and cover system will be implemented as well as a robust online system that features team deathmatch, capture the flag, and more. With new weapons and content not found in the console games, this may be the next must-have PSP title. While Resistance 2 is launching this year, Retribution won't release until Spring 2009.

LittleBigPlanet is a title that keeps on improving after each showing. Taking the crown of Best Console Game and Best Social/Casual/Puzzle Game, this PS3 exclusive title is being developed by Media Molecule. As the studio's first title, it's an impressive debut. First making its appearance at the Game Developer's Conference 2007, the game boasts its tagline, "Play. Create. Share." You create a personalized Sackboy or Sackgirl and traverse immense obstacle courses alone or with friends. The controls are very intuitive, utilizing the SIXAXIS motion sensing to move different parts of Sackboy and solve different puzzles and other goals. The Sackboys themselves are also very customizable, exuding tons of personality with a wide set of emotives at the user's disposal. There is a big focus on community and user-created content, as players can create their own stages and share them with others in a very robust stage creator. There is so much in the game and yet Media Molecule is still announcing innovative modes and features leading up to the public beta stage opening up in October 2008. While it sounds simple on paper, the charm and execution can be only explained by watching. This game definitely deserves to be watched.

E3 2008 didn't have that many surprises, but most everything shown was pretty solid. A lot of great games were looking even better, and this Holiday season looks to be packed with must-have titles. Most every company seemed to have something good to show off, while others had people scratching their heads. With a few game conventions still left to go this year, let's hope that it gets better than E3.

Read more...

Tuesday, July 29, 2008

E3 2008: Sony's First-Party Stance

Courtesy of Penny Arcade

After the rough launch of the PS3 and the slow start of the PSP, Sony soon realized that they weren't quite invincible. Boasting the infamous "10 year life cycle" for their consoles and supporting three platforms going into E3 2008, there was much speculation on what Sony could pull out that would beat out Nintendo and Microsoft. As third-party developers are starting to go multi-platform more often or straight out exclusive to the Xbox 360, Sony is starting to focus more on first-party games. Boasting some impressive sales numbers for the PS3, PS2, and PSP, they stuck with familiar territory with very few surprises. While much of their conference was retreaded announcements, they brought out a couple of impressive showings.


Sony is still carrying along the previous generation PS2, now in it's ninth year. With PS2 backwards-compatibility constantly in question with the various PS3 SKUs, they're making sure consumers hold on to their old hardware. Trying to appeal to families, they've created another PS2 bundle that includes LEGO Batman and Justice League: A New Frontier DVD for $149. And despite the low attach rate to the great sales of PSP hardware, Sony is hoping to lure more people in with another $199 Entertainment Pack that includes a silver slim PSP, Ratchet and Clank: Size Matters, a voucher for the downloadable title, Echochrome, 1GB Memory Stick, and the film, National Treasures 2: Book of Secrets on UMD. And to make sure that the PS3 doesn't feel left out, they have increased the hard drive space on the 40GB PS3 to 80GB while keeping the same $399 pricetag and same features(No PS2 BC, two USB slots, no memory card slots). They have yet to announce plans for the original 80GB PS3 that includes all those missing features. You can tell they're trying to combat the casual appeal of the Wii, the widespread popularity of the DS, and the core gamer audience of the 360, but none of these new bundles were really that impressive. They definitely have value, but not enough to take much away from the competition.

Resistance: Retribution is shaping up to be one of the bigger titles for the PSP.

The PSP's gaming forecast was looking slim, but Sony hoped to remedy that with sequels to LocoRoco, Patapon, Madden, and others. One of the biggest surprises for the handheld was the unveiling of a third-person action game called Resistance: Retribution. With the first Resistance game on the PS3 still one of the better FPS titles on the system and the sequel on the way, a PSP game was not expected. Microsoft made a very surprising steal with Final Fantasy XIII coming out on both the Xbox 360 and PC alongside the PS3 version in the US and Europe. With only a handful of third-party games exclusive to PS3, they shifted focus to internally developed titles and their new PSN downloadable games. Ratchet and Clank: Quest for Booty is a new PSN title that will be much shorter than the previous R&C but at a lower price of $14.99. That goes along with anticipated titles like PixelJunk Eden, Flower, and the impressive debut of the team-based multiplayer mayhem of Fat Princess. The official launch of their video rental/download service and of previous features such as in-game XMB menus and an achievement-like Trophy system shows that they're finally catching up to the feature set of the 360. You can even take video rentals and downloads on the road with the PSP, although you still can't directly access the store on the handheld. There still isn't a timeline on the often-delayed Home service, but it's starting to shape up into a useful community tool. And with a US line of ten Greatest Hits titles priced at $29.99, the PS3 is continuing to improve.

The upcoming PS3/PC MMO, DC Universe Online allows you to create a hero or villain and team up with the likes of Batman or the Joker.

The re-showings of exclusive titles, Resistance 2, Infamous, and the officially announced God of War III were nice, but the new details on the quirky, community title LittleBigPlanet and the epic MMO DC Universe Online were one of the higher points. While LBP isn't exactly a new title, it keeps on getting better with each showing. They constantly add new features and show how customizable and easy it is to create content and share it. The DC Universe MMO is coming on both PS3 and PC and is spearheaded by legendary comic creator Jim Lee. A longtime MMO player himself, DC Universe Online looks to discard the grinding and stereotypes of other games and feature more action-oriented gameplay and some unique premises. Almost like a mix of City of Heroes and City of Villains, Lee takes the best features of both games and makes them better with a DC coat of paint. And the ambitious title, MAG: Massive Action Game looks to set some unprecedented standards. Citing 256 human players at one time, squad-based gameplay, and a unique ranking system, MAG could be an impressive title if it can be pulled off. Sony seems to have most of their bases covered with some exclusive titles in each genre. And with a constantly improving PSN service and feature set, we'll see if it's enough to compete with the 360.

Overall, it really felt like Sony was just trying to catch up with Nintendo and Microsoft and what they already have to offer. Their conference wasn't bad, but there just wasn't much new or awe-inspiring. They're positioning all three of their platforms appropriately, and there should be something to look forward to for each one. LittleBigPlanet and DC Universe Online look to be some of the more interesting exclusive titles, and Massive Action Game could be fun if it doesn't get too hectic. Sony did a good job of boasting their first-party games, but they're going to need some real support from third-parties if they want to stay competitive.

Read more...

Tuesday, May 13, 2008

Beats Brings Music/Rhythm to the PSP


With the continuing rise in popularity of such games like Guitar Hero and Rock Band, the music/rhythm genre has seen an increase in popularity as well. Formerly a niche game type, the Guitar Hero series brought the genre to the forefront of gaming and showed gamers how fun it can be to interact and play along with the music. Although not peripheral-based, Beats for the Sony PSP brings classic music/rhythm gameplay to the handheld with a new spin and some nice features. Released exclusively on the PlayStation Store for PC and priced at only $4.99, it’s hard to beat that kind of deal.


The core gameplay mechanic consists of scrolling X, Circle, Square and Triangle icons coming from the left, right, and top of the screen. As they cross the left, right, and middle circles in the center of the screen, you must push the corresponding direction and the indicated button on the icon in time with the beat. The game awards accurate button presses and long chains of consecutive beats with more points and score multipliers. When glowing beats are timed correctly, it builds up the Overdrive Meter, which can double the score multiplier when filled completely. However, the beats will go in diagonal and odd patterns instead of going straight to the corresponding circle when Overdrive is unleashed. With more beats added as the difficulty rises, this risk/reward system adds a layer of strategy to the game. With no actual life bar as in other games, you can only score poorly in a song rather than actually failing. The game keeps track of your top 20 scores in each difficulty level, so it gives some motivation to top your best score or try out a new song that can potentially give a higher point total.


One of the best points of the game and the primary mode of Beats is My Music Challenge. It translates most of your mp3s on your memory stick and allows you to play them at multiple difficulty levels. While I had very few problems with most of my mp3s, there was a handful that couldn’t translate into the game for some reason or another. The game cannot read any other music type, so you will have to convert your music files to mp3 in order to play them. The beat detection is surprisingly solid and accurate, no matter what genre of music is playing. While songs with a typical 4/4 beat and rhythm fare better than more complicated or irregular songs, most still feel right and remain relatively on the beat. If you don’t have much digital music on your memory stick, then the game comes with tracks but offers little variety when it comes to genres. Most are more electronic than anything else, but it fits well with the gameplay. With multiple themes and visualizations available, it adds some diversity when playing.


The other gameplay mode is called Jamming and allows you to remix the pre-loaded tracks in the game by creating your own mix of drums, synth, vocals, bass, and so on. You can record your tracks and play them in Challenge mode or even share them online with others. However, the online portion is poorly implemented with no way of communicating with others or if others have downloaded or shared your mix. And with a very limited virtual manual, there’s very little explanation. While this game mode is fun, the bulk of the game is in My Music Challenge.

At only $5, you get a lot of game for such a low price. They could have done a lot more with a full UMD release, but this provides a lot of fun for experimenting with different songs and creating new mixes. This isn’t quite a system seller, but it’s a fun distraction for anyone who owns a PSP.

System: PSP
Developer: SCEE London
Publisher: Sony Computer Entertainment
Genre: Music
Number of Players: 1-4
Release Date:
US: December 6, 2007
Europe: November 20, 2007
MSRP: $4.99

Read more...

Our Blogger Templates  © 2008

Back to TOP