Showing newest posts with label Wii. Show older posts
Showing newest posts with label Wii. Show older posts

Friday, March 27, 2009

Nerdy Study Aid: Periodic Table of Controllers

With the recent boom of video games and kids wanting to spend money on extra peripherals, like the Wii Fit, the Madcatz SE (read: POS) fightstick and enough Rock Band instruments to fill the GWAR roster, I thought I'd school some kids with a hilarious picture.






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Monday, February 23, 2009

Video Game Renaissance Is Now


According to thatgamecompany co-founder Jenova Chen, he believes we are currently in a renaissance of video games. Citing the growing budget costs for retail games and the success of digital distribution methods on both console and PC, Chen says this is the perfect time for new developers to step into the field. I would have to agree with him. As it becomes increasingly harder to develop and innovate in boxed retail games without risking the company's bottom line and sales, the potential for development on digital services such as Steam, Xbox Live, WiiWare, and the PlayStation Network is limitless.

thatgamecompany developed the PSN titles, flOw and Flower, with both acclaimed for providing a unique gaming experience and giving good evidence for the 'video games as art' argument. I can personally vouch for Flower, as the game is a relaxing yet fun experience as you control the wind to bloom flowers in a variety of environments. Check out the full quote below and look for a review on Flower in the near future.

“I feel it’s a time where a lot of people who study games start to graduate and come into this field. It’s a really good time for all these people to really push the boundaries of what games can be. With digital distribution — PSN, Xbox Live, WiiWare, Steam — all those [avenues]…Before, everything sold through retail. You can’t even make a game that’s below a million dollar budget. I think right now — in the future, when people look back, I think it’s the renaissance of video games.”

Jenova Chen - cofounder of thatgamecompany

Source: MTV Multiplayer

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Saturday, February 21, 2009

Homebrew Dopeness

Here's some vids and more of some cool things brewing on the homefront for games and such. A lot of these are old, but if you haven't seen them, well, you're in for a treat.


Johnny Lee giving a presentation on his 3D Wii tracking:

Mod your PSP to use a SNES controller:



Mostly, these are here to give you ideas. I'm not making an attempt to blow your mind, I'm only trying to show you some cool stuff. Old or new, I like to call it timeless, unless you're just tired of it, already...

You can check out more past the break.


Enjoy,
Der Ninja.


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Toribash on Mac, Windows, Linux and the Wii (soon to come):


MUGEN; Ryu vs. Popeye:

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Friday, February 20, 2009

Activision's Guitar Hero Metallica Features "Lynyrd Skynrd"


This is one of those things where you just have to shake your head in disbelief and disappointment. The cover for Guitar Hero Metallica features the names of great bands featured in the game. Unfortunately, they somehow managed to misspell one of the biggest bands in the list, Lynyrd Skynyrd. Their song, "Tuesday's Gone", is one of twenty-one in the game not by Metallica.

Activision has since fixed the boxart to show the correct spelling, but this is something they will never live down. Guitar Hero Metallica features full-band instrumentation and is set to release on PS3 and Xbox 360 on March 29 and Q2 2009 for PS2 and Wii.

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Thursday, February 19, 2009

Why Can't We Be Friends?

Unfortunately, there was no author or website labeled on this webcomic. But this shows that, just perhaps, all gaming platforms will one day live in harmony without petty fanboy squabbling.

One day.

You can check out more past the break along with the link to the rest of the comics.






Source: IGN via Kotaku

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Tuesday, October 21, 2008

Rock Band 2 Free DLC Revealed

rock band 2 cover
Rock Band 2 is already available on the PS3 & Xbox 360, and both the Wii and PS2 versions are to follow in December. With developer Harmonix striving to have a combined total of 500 songs available for the platform before year's end, they have officially revealed the 20 free songs available for those that purchase a new copy of the game. The songs will be available through a code printed on the back of the manual, and will release on November 4 for PS3/360 and the Wii version available at the game's launch. While the on-disc content went with songs from more popular artists, the free content instead goes with some nice up-and-coming bands. The list covers a diverse group of artists and genres, such as Japan's X Japan and Ireland's Lesley Roy.



* The 88 - "Sons and Daughters"
* Authority Zero - "No Regrets"
* Between the Buried and Me - "Prequel To The Sequel"
* The Cab - "Bounce"
* The Chevelles - "Get It On"
* The Cocktail Slippers - "Give It To Me"
* Dealership - "Database Corrupted"
* Endeverafter - "I Wanna Be Your Man"
* The Ghost Hounds - "Ashes To Fire"
* Hollywood Undead - "Young"
* Kutless - "The Feeling"
* The Len Price 3 - "If I Ain't Got You"
* Lesley Roy - "I'm Gone, I'm Going"
* Opiate for the Masses - "Burn You Down"
* Semi-Precious Weapons - "Magnetic Baby"
* Shaimus - "Like a Fool"
* Thenewno2 - "Crazy Tuesday"
* Tickle Me Pink - "The Time Is Wrong"
* Underoath - "Desperate Times, Desperate Measures"
* X Japan - "I.V."

The musical genres range from metal to alternative to a little bit of rap rock and christian rock. While these artists may not have the notoriety and name recognition, many of the songs I sampled sounded fun to play. Songs like Semi-Precious Weapons' Magnetic Baby were very catchy and brings a lot of good exposure to these groups. The addition of X Japan was a pleasant surprise, although it probably helps that their latest track was sung in English. With news on the Japanese version of Rock Band remaining stagnant since its announcement, bringing over a famed Japanese artist is a good sign for possibly more Japanese music to come either as DLC or progress on Rock Band Japan. I'm a little disappointed they didn't bring over a couple of tracks that had more artist recognition, but fans of these indie groups should be delighted. And given that all of these songs are free, it's hard to be upset.

As the October 26 release date of Guitar Hero World Tour grows closer, it looks like both Harmonix and Activision are looking for ways to one-up each other. Both games are similar on the surface, but they take different approaches when it comes to releasing content. But the value of Rock Band 2 will be hard to beat, with over 100 songs available in the game alone and most RB1 disc songs and all DLC compatible with the title. The Wal-Mart exclusive release of the AC/DC Live Track Pack carries controversy over its bare-bones content, short song list, and $30/$40 price tag for Wii/PS2 and 360/PS3, but the game also allows for a one-time only export of songs for an additional 18 songs. With Guitar Hero focusing more on their GH Tunes platform, it'll be interesting to see how the sales for both games pan out.

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Friday, August 29, 2008

Rock Band 2 - The New Instruments


Although the original Rock Band game launched less than a year ago, the sequel is going to launch on the Xbox 360 on September 14 with other platforms following before year's end. With Guitar Hero World Tour making their own full band additions to stay in competition, the battle for music/rhythm supremacy is starting to heat up. While both games can boast about their large song lists and new features, perhaps one of the more important improvements to look at are the new instruments. Many prefer the GH guitars over the RB Fender Stratocasters, and GH's new drum set with two elevated stock cymbals are making many gamers turn heads. However, Rock Band's new instruments are more than just a new paint job. With some smart forward-thinking in Harmonix's designs, they may tempt previous RB owners to shy away from the new Guitar Hero instruments and even contemplate getting the new ones.

Images courtesy of GameSpot



The durability of the original drum set was often brought into question, an issue which caused Harmonix and EA to establish a robust customer service program that allowed for fast and easy replacements of defective instruments. The drum pad hit accuracy, low rebound/bounciness, and the sturdiness of the pedal are all problems that have been remedied. Similar to Guitar Hero's new drums, the RB2 set also boasts quieter, bouncier, and velocity-sensitive pads. Not only will the drum sound be less distracting and gameplay be improved, but the game will also detect how hard you are hitting the drum and adjust the sound effects accordingly. This should help for those drummers that would wail on the drums with wreckless abandon. Besides the new color scheme, a cosmetic drum target has been added to each pad to give gamers something to aim at and keep hits in the center. The drum heads use a mix of silicone and plastic to create a drum head that should give more acoustically pleasing feedback and a more satisfying experience. The pedal is also metal-reinforced, which should prevent breaking. It also stays attached and flush with the drum set when lifted up and moved, which should make transportation easier. There are also marked height adjustments on the bars to make it easier for multiple people. The feet also have non-slip pads to prevent shifting while playing. But the most intriguing addition are the new expansion slots that allows up to three cymbals to be remapped from the drum pads. They will also emit an in-game cymbal sound to add to the realism. There will be a premium electric drum set made available from ION, but the new stock set sounds pretty good to me.

Images courtesy of GameSpot

I am one of the few that actually prefer the Rock Band guitars over the original Guitar Hero design, but hopefully these new changes will help convert some of the naysayers. Besides the new sunburst color scheme, the biggest addition is an auto-calibration feature on the guitar. Adjusting lag on HDTVs have been the biggest problem with music/rhythm games, and the Rock Band in-game tool allowed for a lot of human error due to manual adjustments. There is now a photo sensor/mic that can be held up to the TV and automatically calibrate for both audio and visual lag. Besides that, the fret buttons have become much quieter and reportedly make virtually no noise at all. The strum bar has increased response time, less mushiness, and reduced travel distance to detect a strum to combine for a much improved feel. The smaller, elevated fret buttons and metronome-like strum bar on the GH guitar were features that made it hard to go back to after playing the original RB guitar. The tilt sensor has also been improved and allows for a wider freedom of movement. Smaller changes like a stiffer, textured neck, removable headstock, and a screw-less battery door are small touches that make the guitar a more viable option. There will also be high-end third-party guitars made available as well as a larger amount of options.

Perhaps the best news to come from this ridiculous music/rhythm game war is both Sony and Microsoft stepping in to mandate controller/instrument compatibility across rival games. This means that instruments from Konami's Rock Revolution, Activision's Guitar Hero World Tour, and Harmonix's Rock Band 1 and 2 will work without flaw. It is both a surprise and relief that Activision has allowed compatibility in GHWT, but no word yet on patching support for older GH titles. For a more detailed chart, check out Joystiq's Instrument Compatibility Matrix.

With almost universal compatibility across these latest wave of games, frivolous barriers like incompatible controllers are mostly a thing of the past. Add to that additional third-party controller support and offerings, and this allows consumers to pick the instruments that best fit both financially and ergonomically. It's still tough to convince previous Rock Band owners to fork over almost $200 for these new instruments along with the game, but they are really making it tempting. Hopefully we'll see soon how the Guitar Hero bundle will stack up.

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Thursday, July 17, 2008

E3 2008: Nintendo's Casual Gaming Focus

Courtesy of Penny Arcade

Despite constant reassurances from Nintendo that they haven't forgotten about the "hardcore" gamer that got them through the rough times, it seems like their immense casual market has them reevaluating their priorities. While last year's E3 showed them focusing on both markets with announcements on games such as Super Smash Bros. Brawl, Mario Kart Wii, another forgotten accessory (Zapper), and Wii Fit, this year showed them entirely developing for their burgeoning casual audience. Despite rumors of classic franchises returning such as Kid Icarus or Punch Out, they instead gave a very disappointing press conference that showed more new accessories, more casual games, and very few innovative titles.

While third-parties have been struggling to find the Wii's audience, Nintendo has been putting out a mix of hardcore and casual games and a constant slew of accessories. It has been joked that the Wii has more unneeded peripherals than games, and Nintendo has once again revealed a pair of new accessories that will seemingly force consumers to buy them in order to get the most up-to-date gaming experience. The first one is being bundled together with the sequel Nintendo said wasn't going to happen, Wii Sports Resort. Back in September 2007, Nintendo president Satoru Iwata firmly denied the development of a Wii Sports sequel. While the game still remains the most popular and perhaps most-played Wii game to date, he was quoted saying, "We're not going to take such an easy way" and "We're not closing our doors to the possibility of a sequel, but it's definitely not coming out soon." With their desire to innovate, expand the gaming market, and provide "true entertainment", they seemed opposed to making cheap cash-ins just to make more profit. In less than a year, they simultaneously continued their trend of new accessories and put out some new cash-ins.

The MotionPlus add-on will increase controller accuracy and come with an expanded Wii Jacket.

Wii Sports Resort is coming with the MotionPlus add-on, which is a multi-axis gyroscope that attaches to the Wiimote to give increased accuracy and true 1:1 motion. While this sounds great for improved control, it's going to cause a lot of developer problems for those who don't buy it. The game itself sounds very unimpressive with three games revealed so far. The demonstration felt very hokey and lame, with a dog frisbee game, jetskiing, and a sword dueling game revealed. The frisbee game looked uninspiring, but the other two seemed decent. Either way, they seemed to fit more in the Wii Play tech demo than to sit along side the games in Wii Sports. The game will arrive in Spring 2009 at a $50 pricepoint, which will probably see sales similar to Wii Play due to the MotionPlus accessory rather than the game itself. The often-rumored Wii Music was officially unveiled, but it became a much different from the orchestra mini-game from the Wii's big E3 2006 debut. Much like the DS title, Jam Sessions, it's more of a simulation rather than a game. With various public-domain and Nintendo music on the disc and over 50 instruments featured, you get to jazz up and alter the music rather than making your own unique tunes. First impressions of the motions for the instruments were questionable, and Nintendo seems to be focusing more on creating and sharing video performances rather than DLC.

The Wii Speak community microphone will expand communication features in titles such as Animal Crossing: City Folk.

The other big accessory is a "community microphone" for a new feature called Wii Speak. It's a speaker/microphone combination that goes on top of your sensor bar and was seen demoed with the newest iteration in their life simulation game series, Animal Crossing: City Folk. Besides the new setting, it looks to be very similar to the original GameCube game with the new communication feature, similar graphics, and very limited Wi-Fi features. Besides those announcements, there wasn't much else that was noteworthy. They showed off some extreme sports titles using the Balance Board, but that was expected. The DS received its own share of news with the surprise announcement of Grand Theft Auto: Chinatown Wars. Besides the new game engine, characters, and the series' trademark sandbox gameplay, nothing else is known about the game. Air travel and cookbook applications were shown off, but they didn't look very useful or exciting. The DS version of Sims creator Will Wright's Spore is still looking impressive. And perhaps as no surprise to anyone, they have already announced a sequel to Guitar Hero: On Tour, which only released a few weeks ago. Entitled Guitar Hero: On Tour Decades, the game will feature song sharing and expanded microphone functionality. There may be some scattered third-party gems out there, but first-party announcements were very disappointing.

Overall, the general consensus of Nintendo's E3 outing is very underwhelming. The Mario and Zelda teams are supposedly "hard at work" on new titles, but nothing else was revealed. Outside of a side comment from Shigeru Miyamoto about a new Pikmin game and rumors of the M-rated action game Dead Rising coming to the Wii, there's nothing to really get excited about. The Wii Speak feature seems to be mostly for Animal Crossing and pointless Wii messages, while the MotionPlus add-on might end up becoming a mandatory accessory in order to accurately play future titles. The Balance Board has shown little outside of extreme sports titles and Wii Fit, and there's nary a real "hardcore" game to really sink your teeth into. It seems like third-parties aren't focusing on those kind of games, so we'll just have to wait once again for Nintendo first-party to deliver the next Mario, Zelda, and Metroid titles for some real gaming experiences.

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Friday, July 11, 2008

More Rock Band 2 Details Revealed

The new wireless drum controllers will include the standard version (left) and the limited edition Ion drum kit (sold separately).

Harmonix has made Rock Band into a platform rather than a series of games, with current and future instruments as well as all DLC cross-compatible with both games. Boasting over 200 downloadable songs and full albums already available, the steady stream of weekly content will ensure satisfaction for owners of Rock Band 1 and the forthcoming Rock Band 2. News on the temporarily 360 exclusive RB2 has escalated leading up to E3 2008. There have been multiple reports on rumored song lists for RB2, which will include 80+ tracks on the disc alone, all confirmed to be master recordings. Here are the 17 songs officially confirmed so far.

  • "Ace of Spades" – Motörhead
  • "Everlong" – Foo Fighters
  • "Pinball Wizard" – The Who
  • "Panic Attack" – Dream Theater
  • "Any Way You Want It" – Journey
  • "Chop Suey" – System of a Down
  • "Kids in America" – The Muffs
  • "Give It Away" – Red Hot Chili Peppers
  • "Hello There" – Cheap Trick
  • "Pump It Up" – Elvis Costello
  • "Livin' on a Prayer" – Bon Jovi
  • "Rock 'n Me" – Steve Miller Band
  • "Bad Reputation" – Joan Jett
  • "I Was Wrong" – Social Distortion
  • "Testify" – Rage Against the Machine
  • "Almost Easy" – Avenged Sevenfold
  • "White Wedding Pt. 1" – Billy Idol
Every track on the confirmed list is also present in the rumored song list, which gives it even more credibility. Harmonix seems to have addressed almost every single issue and wish list many consumers had with the first game, including Online World Tour, backwards compatible DLC, and sturdier/better instruments. With so many details on new modes, features, and improved instruments, here's a summary of what has been announced so far.
  • New wireless guitar with redesigned color scheme, sturdier strum bar, quieter fret buttons, and built-in calibrator camera.
  • Real Limited Edition Fender Stratocasters with Rock Band internal parts.
  • New standard wireless drum set with quiet, bouncy, velocity-sensitive pads, metal-inforced bass pedal, and expansion slots for cymbals.
  • Premium Limited Edition $300 Ion drum kit with included cymbals, converts to electronic drum kit.
  • Streamlined interface similar to integrated Music Store, new Quickplay mode, custom and auto playlists, a No-Fail mode, simulated instrument tuning, and easier lag-calibration.
  • More robust custom character creation mode, pre-fab characters available, and characters can play multiple instruments.
  • A fully encompassing World Tour mode, which includes better integrated DLC, solo tour for all instruments and both local and online multiplayer.

  • -- Bands remain consistent, no more band leaders, interchangable characters/players.
  • -- Expanded cities/venues that include RB1 areas, more hirable staff.
  • -- Tour Challenges mode with progressive difficulty, dynamic DLC tasks, and local/online multiplayer compatible.

  • Regularly scheduled online Battle of the Bands contests with various modes and detailed stat tracking.
  • Detailed Drum Trainer mode that teaches real-life lessons and included freestyle mode with multiple styles available
  • Music-only Jukebox Mode set to in-game footage.
  • Create and purchase real-life merchandise through the game, includes an in-game photo creator.
With more details set to be revealed at E3 2008 next week, we'll see how the game will stack up against Guitar Hero World Tour. The game is still confirmed for a September 2008 release for the Xbox 360, with PS2, PS3, and Wii releases coming before the end of the year. Retail configurations and prices have yet to be announced, but should be coming soon.

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Wednesday, July 9, 2008

EA, Ubisoft, Activision Create New Brands For Casual Wii Market


Ever since the Nintendo Wii’s launch in November 2006, it has taken the world by storm. It has broken numerous sales records, currently sitting atop the current generation of consoles. Over a year and a half later, it is still impossible to find one in stores without calling retail outlets ahead of time for delivery schedules. The success of the Wii Sports game pack-in has ignited the casual gaming market, with its easier controls and family-friendly attitude only a couple of the contributing factors. Since the Wii’s popularity took game developers off-guard, they have since tried to capitalize on this relatively untouched market with a slew of mini-game based party games and “shovelware”, which are low-quality games that take very little time and effort to produce. While the Wii’s lower development cost has allowed many smaller companies to develop for the console, bigger companies such as Electronic Arts, Ubisoft, and Activision have now formed dedicated brands to create “innovative” games that take advantage of the hardware and the consumer.

EA Sports' current line-up of Wii exclusive All-Play titles.

EA Sports has formed the All-Play brand with intentions to create titles that are unique and exclusively developed for the Wii. Rather than tacked-on motion controls of previous games, this new brand will include “unique controls, easy-to-learn mini games, Wii-exclusive modes” and much more. The first five titles announced are: Tiger Woods PGA Tour ’09 All-Play, Madden NFL ’09 All-Play, NCAA Football ’09 All-Play, NBA Live ’09 All-Play, and FIFA ’09 All-Play. At first glance, this sounds like a good thing for the system. Wii gamers are looking for a new game experience that is different from other traditional consoles, and Wii Sports has shown that there is huge potential for exclusively developed games. However, comments from EA Sports president and former Xbox VP and figure head Peter Moore may show that this may not be a good thing. With intentions to “level the playing field” and target people of all skill levels, this sounds like it will only fuel the recent trend of “dumbing down” games. There may be less barriers-to-entry for the consumer, but it sounds like this may only bring a more limited experience rather than elevate these “casual gamers” into “hardcore gamers”.

Ubisoft's Play Zone title, Sports Party looks to capitalize on Wii Sport's success.

Ubisoft was one of the first third-party companies to provide support for the Wii, with a large line-up of launch games that included titles such as the hyped-up FPS disappointment Red Steel and the fun mini-game collection Rayman: Raving Rabbids. The casual gamer and the desire for simple, fun party games have been dominating the Wii’s market, which many companies have been capitalizing on. Ubisoft has reinforced its casual game program with the Play Zone brand. Dedicated to solely making party games that has flooded the console, the first title announced is Sports Party. EA’s intentions can be rightly justified, as they are attempting to re-launch their existing sports titles to take advantage of the Wii’s potential. Ubisoft’s Play Zone sounds like a pure cash-in. The fact that their first announced title is basically a spin-off of Wii Sports reveals a lot. Creating an entire brand to exclusively develop mini-games for the Wii does not bode well for the console’s third-party future.

Although Electronic Arts has been infamously known as one of the biggest game conglomerates, Activision has recently been competing for the title with its recent merger with Vivendi Games and its better-known subsidiary, Blizzard Entertainment. With such a wealth of experience, capital, and potential available to them, Activision has renewed their commitment to the Wii with its new Wee 1st brand. With their plan to expand their Wii development in the works for more than a year, the first titles announced are: Little League World Series 2008, Rapala Fishing Frenzy, and Dancing with the Stars: Get Your Dance On. Like every other company, Activision has been seeking ways to access this casual gaming market. It’s hard to say how pure their intentions are, but the label has been described as, ”designed to showcase games that take full advantage of the Wii's capabilities”. With two great companies and a slew of studios at their disposal, this announcement is very disappointing. The current game list doesn’t exactly inspire much hope for quality games, but at least it isn’t solely composed of party games.

Nintendo’s intentions to expand the gaming market with the Wii have worked, but not well enough. Rather than inspire consumers to learn and play more challenging and traditional games, they have allowed their system and consumer market to get overwhelmed with shovelware. The fact that neither Nintendo nor the casual gamer doesn’t seem to mind at all is a bit alarming. There have been very few games that have the quality, depth, and richness that take advantage of the Wii’s strong points, and the majority of them have, of course, come from first-party studios. With seemingly no reason to cater to the “hardcore gamer”, hopefully Nintendo’s announcements at E3 will get other third party companies to make real Wii games.

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Monday, June 30, 2008

Rock Band 2 Improves, Refines Formula


Not only will this fall show off a fierce battle with new titles, Rock Revolution and Guitar Hero World Tour, but it looks like Harmonix is throwing their hats into the ring with a new entry in the Rock Band franchise. Not just settling for a sequel with a new song list, a slew of new features, online modes, and improvements have been made to the game as well as “quieter, more realistic, and more reliable instruments.” While GHWT can boast its music studio modes and additional drum cymbal, RB2 is looking to add much more. Although the game won’t make its debut until E3 2008 in a couple of weeks, it already sounds like they have been listening to the fans. The game is slated to release in September on the Xbox 360 for an “exclusive launch window” with other unspecified platforms coming before the end of the year.

Images courtesy of IGN.com
Rock Band 2's new guitar.

One of the biggest issues with the original Rock Band was instrument build and quality. Their robust warranty program alleviated some of the pressure, but it looks as though RB2’s instruments will be much more reliable. These new instruments also seek to “customize the experience” and feature “enhanced functionality and innovative new designs.” It looks like they’re opening things up for other peripheral makers, giving the user the choice of guitar and drum preferences. Given that there will be three band simulation games with three separate sets of instruments coming this fall, at least Harmonix has the consumer in mind with open compatibility. Despite the fact that Activision CEO Robert Kotick erroneously claimed Guitar Hero World Tour to be the first full band experience, their music studio and editor looks very robust and impressive. While Rock Band 2 doesn’t look to include a mode like this on the disc, it is something they want to be fully realized and integrated before featuring it in their game. Harmonix has an interest in user-created content and many of the developers have been involved in various music groups.

There is speculation that this gameplay screenshot depicts Nirvana's "Drain You".

Many of the new features, improvements, and planned songs for Rock Band 2 is being kept under wraps, but they have said that all current and future DLC will be cross-compatible between games. While Activision has shown to abandon previous GH titles with a lack of downloadable content and song compatibility between titles, Harmonix is showing their dedication and taking the next step with “new features that let you play your DLC in different ways.” RB2 Lead Designer Dan Teasdale has called the on-disc setlist as “the best setlist (he’s) ever seen in a music game.” All songs have been confirmed to be master recordings that will span a wide variety of prolific rock acts. There is speculation that the sole released gameplay screenshot is of Nirvana’s “Drain You”. They teased some of the new online modes and features, but didn’t reveal anything solid. Although not officially confirmed, an online Band World Tour mode was hinted at, with some improvements mentioned to random setlists and a deeper touring experience. Other notable mentions include work on improving the singing/guitar combination and ways to help “transition from Expert (difficulty) to real instruments.” Overall, the point was emphasized that there would be “new ways to play your music library.”

Rock Band’s DLC model has been incredibly successful, boasting over 15 million paid downloads. Outside of speculation on Nirvana, there have been reports that Turbonegro, Bad Religion, and AC/DC would also be featured in the sequel. IGN’s interview with Dan Teasdale also revealed a list of bands that may be included on the RB2 disc.
Agent Orange
The Beatles
Built to Spill
The Buzzcocks
Journey
Led Zeppelin
Modest Mouse
Pavement
The Replacements
Tool
Teasdale wouldn’t say which bands are in the game, but there have been rumors that companies like Harmonix, Apple, and Activision have been involved in negotiations about digital releases of The Beatles catalog. The absence of new Weezer song, “Pork and Beans” in the latest DLC three-pack just recently released could also mean its inclusion in Rock Band 2. With other longtime desired groups like Journey and Led Zeppelin in the list of possible included bands, the RB2 setlist may really be one of the best ones yet. Outside of their music editor suite, it looks like Activision is mostly copying ideas for Guitar Hero, With Harmonix, it looks like they may really be providing some innovative ideas. Look for more details around E3 2008 in a couple of weeks.

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Saturday, May 31, 2008

Guitar Hero Just Doesn't Understand


Activision simply doesn't get it. Since taking over Guitar Hero from original developer Harmonix, they have used the brand as a cash cow with celebrity endorsements, product placements, and sequels galore. While Harmonix has kept things simply about the music with Rock Band's gameplay, formula, and weekly song downloads, Activision is the exact opposite. Any company's bottom line is profit, but you don't see that passion and overall music knowledge Harmonix infused into Guitar Hero and now Rock Band. With most of their staff also acting as part-time musicians and apart of local bands in Boston, you could see why and how they made Guitar Hero so successful. From the atmosphere to the note charts, it just felt genuine.

Since Activision officially took over the series in 2007, they have been taking advantage of their new title with many sequels and spin-offs. After releasing Guitar Hero III, a portable DS version called Guitar Hero: On Tour and another guitar-based expansion for all major consoles entitled Guitar Hero: Aerosmith will see release this summer. Cheap cash-ins such as the small electronic key chain game Guitar Hero Carabiner have also taken advantage of the brand name. And to top it all off, they are basically borrowing Rock Band's proven success and current formula and incorporating the GH name in Guitar Hero World Tour. Don't get me wrong, GHWT looks like a good game in the increasingly crowded music/rhythm genre. But their lack of cooperation to allow instrument compatibility across rival games shows how greedy they are. With the slew of new drum sets on the way, they are determined to force consumers to choose where their loyalties and hard-earned cash lie.


Guitar Hero World Tour's current interface looks very similar to Rock Band.

And Activision is recruiting even more celebrities to their Guitar Hero PR bandwagon. This video from the All Things Digital 6 conference shows Activision CEO Robert Kotick bringing out American Idol judge Paula Abdul and Tony Hawk from their skateboarding franchise to judge and play the game live. The video does show some of the first in-game footage, which looks similar in layout to Rock Band. The host takes a jab at Kotick by mentioning Rock Band, but I can't help but feel like Activision is being disingenuous. With these music games following the same basic premise, you can't really help the similarities that will arise. But their attitude about the subject is what's bothersome. Rather than giving credit to their predecessors or even a sly reference to competition, they instead act like they created this revolutionary new idea to simulate a realistic band experience. While Konami's Rock Revolution looks weaker than Guitar Hero or Rock Band, I can at least respect what they're doing and their somewhat unique approach. It just seems like Guitar Hero is losing its integrity.

However, the bottom line is whether or not the games are fun. If they can make their many spin-offs into enjoyable, worthy experiences, then their business tactics shouldn't matter in the bigger picture. Their release of Call of Duty 4 has earned the game numerous awards and was the top-selling game worldwide in 2007. If all of these Guitar Hero sequels turn out to be great experiences, then that is all that should matter. But it looks like Activision wants gamers to either be broke, litter their living rooms with fake instruments, or choose sides & create divisions within the community much like the console wars.

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Saturday, May 24, 2008

Guitar Hero Increases the PR Pressure



With the next iteration of the GH series officially entitled Guitar Hero World Tour, current developers Neversoft and Activision have really been trying to raise the bar to stay in competition with former GH developer Harmonix and MTV/EA’s Rock Band as well as Konami’s new IP, Rock Revolution. Both Guitar Hero III and the forthcoming Guitar Hero: Aerosmith have stuck with the tried-and-true guitar formula that the series is known for, but GHWT is taking notes from Rock Band by including their own drum set, vocals, new guitar controllers, and a music creation system. Some have criticized Activision for their lack of downloadable content and songs compared to Rock Band, as the latter has weekly updates with new songs and full albums. Their failure to add anything new to the series outside of the buggy ‘boss battles’ has also garnered them some criticism. But with Guitar Hero World Tour looking to fix those problems and improve upon Rock Band’s success, there is some accusing Activision of ‘copying’ Harmonix and relying on the GH name and their PR department to win over fans.

With Rock Band containing two extra instruments and more robust modes over Guitar Hero III, it would sound like a no-brainer on who would be more successful. But with GHIII releasing earlier, already having a built-in audience, a lower price point and barrier-to-entry, having less frequent instrument quality issues, and containing more difficult and guitar-focused songs, Guitar Hero has kept a loyal following despite the new development team. With Activision taking the ‘Rock Band route’, some fans are worried that the game will lose its guitar focus in favor of the new drum set. Often a criticism of Rock Band, most songs are usually considered easier on guitar because they chose songs that are fun for all four instruments. But the promised robust song list, all master recordings, and a larger dedication to DLC may appease some of the fears.

Guitar Hero World Tour's music creation mode.

The other recent criticism the game is receiving is its PR-filled trailer with celebrity drummers Travis Barker of +44 and Blink-182, Chad Smith of Red Hot Chili Peppers, and Stewart Copeland of The Police talking up the game and its more realistic drum set. While there wasn’t actual footage shown of them playing the game, they were shown comparing the instrument to real drums and using various buzzwords to take silent jabs at Rock Band. Despite the ‘copycat’ tone that arises, the notable improvements made on the drum set can’t be ignored. The raised cymbals, pressure-sensitive pads, and wireless nature look to de-throne Rock Band’s drum experience. The new music creation system looks very promising, offering different drum kit samples, customizable guitar chords, and the pressure-activated pads changing the actual volume of the drum hit.

While Guitar Hero World Tour contains some improved and innovative features, you can’t help but get that “me too” feeling. The game also looks to alienate their audience by going away from their guitar-centric formula and creating a higher price point for the game. But if Harmonix doesn’t provide an answer this Fall with an expansion or sequel, then Guitar Hero might be the new band simulation to beat.

UPDATE: Geekpulp has brought to my attention an unofficial image of the new guitar controller on the official site. While it may not be a final design, it looks to feature a similar layout to Rock Band's Fender Stratocaster controller with five extra frets on the neck of the guitar. The new buttons look to be recessed or touch-sensitive. Actual gameplay integration with the change is still unknown.

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Friday, May 16, 2008

I Think I Notice a Drum Pattern

As I talked about previously, the battle for music game supremacy is starting to get more intense. With Game Informer and MTV Multiplayer getting exclusive shots of the Guitar Hero IV and Rock Revolution drum sets, respectively, I thought I would take a look at something a little interesting.

Rock Band Drum Set - 4 pads, bass pedal


Courtesy of Game Informer
Guitar Hero IV Drum Set - 5 pads, bass pedal


Courtesy of MTV Multiplayer
Rock Revolution Drum Set - 6 pads, bass pedal

Are we going to end up seeing Capcom release Street Fighter Drum Battle, featuring a drum set with 7 pads and a bass pedal?

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Thursday, May 15, 2008

The Rock Game Rivalry Heats Up


By the end of 2008, there will be three separate band simulation games out for the consoles, each with their own set of instruments. Along with the currently available Rock Band, Activision’s Guitar Hero IV will feature for the first time in the series additional instruments such as drums and microphone. Both Rock Band and Guitar Hero were inspired by the original music/rhythm games developed by Konami and Bemani. Known for popular series like Dance Dance Revolution and Karaoke Revolution in the US, Konami has developed a slew of popular Japanese music games like the RB/GH predecessors, GuitarFreaks and DrumMania. Using their music game experience, Konami is developing Rock Revolution, a new band simulation that will feature guitar/bass and a focus on drums.


After the release of Guitar Hero II and Guitar Hero Rocks the 80s, series publisher Red Octane and developer Harmonix split ways after being purchased by Activision and MTV Networks, respectively. While Activision proceeded with GHIII, Harmonix moved on to their bigger project, Rock Band. Featuring guitar, bass, drums, and vocals, the game has set the bar for innovation in music/rhythm games. The PS3/360 version has the full feature set, while the PS2/Wii versions have created controversy with a more limited set of options. The lack of DLC, online play, and the career mode has caused a stir among gamers, as well as the price tag for the game and bundle in Europe. But with weekly downloadable content, online game modes, and a robust Band World Tour career mode, Rock Band has risen in popularity despite being a new IP, having a larger price tag and instrument quality issues.

Courtesy of Game Informer
Guitar Hero IV’s drum set will feature two cymbal pads, two toms, a snare, and a bass pedal.

Guitar Hero III was praised for its more guitar-centric songs and gameplay, but the lack of more DLC and true innovation to the series remained large criticisms. While Activision is delivering the guitar-focused Guitar Hero Aerosmith this summer, Guitar Hero IV is set to come at the end of this year and features the same instrument set as Rock Band. The game has been announced for the PS2, PS3, Wii, and Xbox 360. The new drum controller will feature two cymbal pads, two toms, a snare, and a bass pedal, as compared to Rock Band’s snare, hi-hat, tom-tom, crash cymbal and bass pedal. There will also be a new guitar controller that will take advantage of a new gameplay mechanic that has yet to be announced. Along with a career mode and create-a-character feature, GHIV will introduce all new custom songs modes. Entitled “Jam Over” and “Advanced Studio”, each will allow the creation of either a custom remix of existing tracks or an all-new custom creation. They will be allowed to upload them to their GH Tunes service for sharing. With a more robust on-disc set list and all tracks set to be master recordings, Activision looks to provide a true alternative to Rock Band.

Rock Revolution's drum user interface.

While Konami has mostly been sitting on the sidelines since Guitar Hero and Rock Band brought the music/rhythm genre into the mainstream, they look to retake their title with Rock Revolution. Recently announced at their Konami Gamer’s Night 2008, the game has been confirmed for release on the PS3, Xbox 360, Wii, and Nintendo DS. While full details aren’t known, the Rock Revolution is set to include 40 songs on-disc, future DLC, a “Jam Session” recording mode, robust online modes, a new six-pad drum set with pedal. Nintendo’s systems will receive exclusive features with the Wii’s “air guitar” option with the Wiimote and nunchuck and the DS’s “vocalist” mode using the built-in microphone.

Being a big fan of music/rhythm games way before GH and the advent of instrument peripherals, I’m really glad to see the genre grow and have more games developed for it. While Japan has seen many successful music games such as Beatmania, Keyboardmania, and ParaParaParadise, the genre has only recently exploded in the US with the popularity of Guitar Hero. With these three new band simulation games competing this year, it’s great to see each developer innovate and provide new gameplay experiences. Seeing the GH franchise live on with new developer Activision, original GH developer Harmonix setting the standard for US music games, and music/rhythm pioneer Konami brings their experience into a new IP, it really sounds like a great time to be a fan.

With the continuing rivalry between Activision and Harmonix providing continuing guitar compatibility issues between RB and GH, these new expansions do not bode well for future instrument compatibility across the franchises, let alone cross-platform. No official word has been made on the subject, but these petty squabbles are only hurting the consumer. Each series will have their own distinct drum set, which makes it difficult to imagine them being compatible across the multiple games. The only conceivable instrument without any issues would be the USB microphone, but the other proprietary peripherals will force consumers to choose sides or clutter their living room with fake, plastic instruments. Seeing as they are simply controllers, it’s ridiculous to limit their options instead of allowing them to choose. Unless Harmonix, Activision, and Konami work together and fix this problem, then this will only hurt the genre instead of cultivating it.

UPDATE: I actually misstated that Rock Revolution would contain a vocal mode, and it is seemingly only included as a special DS feature. More details as they come.

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