Showing newest posts with label Xbox 360. Show older posts
Showing newest posts with label Xbox 360. Show older posts

Friday, March 27, 2009

Nerdy Study Aid: Periodic Table of Controllers

With the recent boom of video games and kids wanting to spend money on extra peripherals, like the Wii Fit, the Madcatz SE (read: POS) fightstick and enough Rock Band instruments to fill the GWAR roster, I thought I'd school some kids with a hilarious picture.






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Tuesday, March 17, 2009

Sega's Virtual-On Set for Re-release on XBLA


The popular Sega arcade mech fighter series is finally set to release on current-gen consoles in the form of an Xbox Live Arcade re-lease of the arcade/Dreamcast hit, Cyber Troopers Virtual-On Oratorio Tangram. The last game in the series, Virtual-On Marz, was released on the PS2 in 2003 with very poor reviews. However, Oratorio Tangram is considered one of the best in the series and probably the reason it was chosen for release over its predecessor.

I have not had a chance to play Oratorio Tangram, but the original Virtual-On on the Sega Saturn was a pure blast to play. I am not generally a fan of mech games, but the arcade feel and overall gameplay was really fun. I have played other series like Armored Core, but it felt more technical and sim-like. In Virtual-On, you take control of a mech called a Virtuaroid, with different models featuring different special attacks, abilities, modes, weapons, and other differences. Gameplay mechanics are similar to other mech fighting games, with the ability to dash, crouch, side-step, and other techniques available.

Cyber Troopers Virtual-On Oratorio Tangram will release on Xbox 360 "exclusively" this Spring, with the high-def re-release bringing online multiplayer for one-on-one matches, a single player mode, and a score attack mode with 14 stages.


Source: Kotaku

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Thursday, March 12, 2009

Batman: Arkham Asylum Captures the Essence of the Mythos


There have been a lot of terrible Batman games over the years. Last year's LEGO Batman was actually one of the few ray of lights for the series, but Rocksteady Studios and Warner Bros. Interactive seek to change that with Batman: Arkham Asylum. Unrelated to the graphic novel of the same name, the game features some well-known figures in the Batman universe, including long-time comic book writer Paul Dini handling the story. Voice actors Kevin Conroy (Batman), Mark Hamill (Joker), and Arleen Sorkin (Harley Quinn) will be providing voice over for the game, whom have become the definitive voices for the characters from the '90s cartoon, Batman: The Animated Series. Arkham Asylum takes place in the insane asylum of the same name, in which Batman has to regain control of the facility after Joker escapes and wreaks havoc by releasing all of the prisoners.

Stylistically, the designs aren't based off of any specific Batman time period and the game will utilize Unreal Engine 3. The gameplay is one of the most exciting things about the game. Rocksteady sought out to make this game truly stand on its own by providing fun gameplay regardless of the property it's based upon. You will utilize all of Batman's skills such as detective work for puzzles, stealth, melee combat with an RPG-like progression system, and using various gadgets to facilitate any of your needs. I'm definitely excited about this game, as no other Batman title has managed to truly capture the feel and spirit of Batman or Gotham City. Having figures like Paul Dini and Kevin Conroy will insure the presentation's quality while hopefully Rocksteady can deliver in the gameplay department.

Batman: Arkham Asylum is set to release on June 9, 2009 on the PS3, Xbox 360, and Windows. Check out MTV's exclusive new trailer after the break.




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Monday, February 23, 2009

Video Game Renaissance Is Now


According to thatgamecompany co-founder Jenova Chen, he believes we are currently in a renaissance of video games. Citing the growing budget costs for retail games and the success of digital distribution methods on both console and PC, Chen says this is the perfect time for new developers to step into the field. I would have to agree with him. As it becomes increasingly harder to develop and innovate in boxed retail games without risking the company's bottom line and sales, the potential for development on digital services such as Steam, Xbox Live, WiiWare, and the PlayStation Network is limitless.

thatgamecompany developed the PSN titles, flOw and Flower, with both acclaimed for providing a unique gaming experience and giving good evidence for the 'video games as art' argument. I can personally vouch for Flower, as the game is a relaxing yet fun experience as you control the wind to bloom flowers in a variety of environments. Check out the full quote below and look for a review on Flower in the near future.

“I feel it’s a time where a lot of people who study games start to graduate and come into this field. It’s a really good time for all these people to really push the boundaries of what games can be. With digital distribution — PSN, Xbox Live, WiiWare, Steam — all those [avenues]…Before, everything sold through retail. You can’t even make a game that’s below a million dollar budget. I think right now — in the future, when people look back, I think it’s the renaissance of video games.”

Jenova Chen - cofounder of thatgamecompany

Source: MTV Multiplayer

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Saturday, February 21, 2009

You Are Not a Warrior; You're a Beginner!


The Street Fighter series has been known for some classic victory quotes, and perhaps Sagat's quote above is most appropriate. Since Super Street Fighter II Turbo HD Remix and Street Fighter IV released and went back to more of the core game mechanics, there has been a resurgence of both new and old players returning to the series. While both games have been streamlined, there is still a lot to learn or re-learn.

MTV Multiplayer has some great tips and advice to get people started throwing fireballs and dragon punches in no time. Although Street Fighter IV introduces many new game mechanics such as focus attacks and new power meters, these tips are universal for many games in the series.

Besides knowing character move sets, it is important to think strategically and know when and where to do each one. Reading your opponent is an important part of the game, which will help you learn when to block, throw, or close the gap. As a Ken fighter since the SFII days, these tips helped me brush up on my know-how.

Source: MTV Multiplayer

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Friday, February 20, 2009

Activision's Guitar Hero Metallica Features "Lynyrd Skynrd"


This is one of those things where you just have to shake your head in disbelief and disappointment. The cover for Guitar Hero Metallica features the names of great bands featured in the game. Unfortunately, they somehow managed to misspell one of the biggest bands in the list, Lynyrd Skynyrd. Their song, "Tuesday's Gone", is one of twenty-one in the game not by Metallica.

Activision has since fixed the boxart to show the correct spelling, but this is something they will never live down. Guitar Hero Metallica features full-band instrumentation and is set to release on PS3 and Xbox 360 on March 29 and Q2 2009 for PS2 and Wii.

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Thursday, February 19, 2009

Scratch: The Ultimate DJ Snags Big Name Artists


With Scratch: The Ultimate DJ and Activision's unofficially announced DJ Hero game currently in development, turntable controllers are destined to become the new plastic guitar. Bemani attempted to popularize a similar Japanese title in America called Beatmania on the PS2, but it failed to catch on. Due to unforgiving gameplay and a mixed bag of songs, the US version of the game didn't strike a chord with many. Scratch looks to incorporate a similar controller/gameplay style similar to Rock Band and Guitar Hero, which looks promising compared to the difficulty of previous DJ games.

The game is set to release during Q2 2009 on the PS3 and Xbox 360. Check out the promising list of confirmed artists below.
  • "Intergalactic" by Beastie Boys
  • "Flashing Lights" by Kanye West
  • "Let's Get it Started" by The Black Eyed Peas
  • "Slacker" by Tech N9ne
  • "Don't Sweat the Technique" by Eric B. and Rakim
  • Other Songs From: Run DMC, The Gorillaz, Nelly and Deltron 3030

Source: Joystiq

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Why Can't We Be Friends?

Unfortunately, there was no author or website labeled on this webcomic. But this shows that, just perhaps, all gaming platforms will one day live in harmony without petty fanboy squabbling.

One day.

You can check out more past the break along with the link to the rest of the comics.






Source: IGN via Kotaku

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Tuesday, October 21, 2008

Rock Band 2 Free DLC Revealed

rock band 2 cover
Rock Band 2 is already available on the PS3 & Xbox 360, and both the Wii and PS2 versions are to follow in December. With developer Harmonix striving to have a combined total of 500 songs available for the platform before year's end, they have officially revealed the 20 free songs available for those that purchase a new copy of the game. The songs will be available through a code printed on the back of the manual, and will release on November 4 for PS3/360 and the Wii version available at the game's launch. While the on-disc content went with songs from more popular artists, the free content instead goes with some nice up-and-coming bands. The list covers a diverse group of artists and genres, such as Japan's X Japan and Ireland's Lesley Roy.



* The 88 - "Sons and Daughters"
* Authority Zero - "No Regrets"
* Between the Buried and Me - "Prequel To The Sequel"
* The Cab - "Bounce"
* The Chevelles - "Get It On"
* The Cocktail Slippers - "Give It To Me"
* Dealership - "Database Corrupted"
* Endeverafter - "I Wanna Be Your Man"
* The Ghost Hounds - "Ashes To Fire"
* Hollywood Undead - "Young"
* Kutless - "The Feeling"
* The Len Price 3 - "If I Ain't Got You"
* Lesley Roy - "I'm Gone, I'm Going"
* Opiate for the Masses - "Burn You Down"
* Semi-Precious Weapons - "Magnetic Baby"
* Shaimus - "Like a Fool"
* Thenewno2 - "Crazy Tuesday"
* Tickle Me Pink - "The Time Is Wrong"
* Underoath - "Desperate Times, Desperate Measures"
* X Japan - "I.V."

The musical genres range from metal to alternative to a little bit of rap rock and christian rock. While these artists may not have the notoriety and name recognition, many of the songs I sampled sounded fun to play. Songs like Semi-Precious Weapons' Magnetic Baby were very catchy and brings a lot of good exposure to these groups. The addition of X Japan was a pleasant surprise, although it probably helps that their latest track was sung in English. With news on the Japanese version of Rock Band remaining stagnant since its announcement, bringing over a famed Japanese artist is a good sign for possibly more Japanese music to come either as DLC or progress on Rock Band Japan. I'm a little disappointed they didn't bring over a couple of tracks that had more artist recognition, but fans of these indie groups should be delighted. And given that all of these songs are free, it's hard to be upset.

As the October 26 release date of Guitar Hero World Tour grows closer, it looks like both Harmonix and Activision are looking for ways to one-up each other. Both games are similar on the surface, but they take different approaches when it comes to releasing content. But the value of Rock Band 2 will be hard to beat, with over 100 songs available in the game alone and most RB1 disc songs and all DLC compatible with the title. The Wal-Mart exclusive release of the AC/DC Live Track Pack carries controversy over its bare-bones content, short song list, and $30/$40 price tag for Wii/PS2 and 360/PS3, but the game also allows for a one-time only export of songs for an additional 18 songs. With Guitar Hero focusing more on their GH Tunes platform, it'll be interesting to see how the sales for both games pan out.

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Wednesday, October 8, 2008

Scratch: The Ultimate DJ Brings Back The Turntables


The music/rhythm genre will soon be expanding to hip hop this spring when Genius Products, Genco Interactive and 7 Studios launches their new title, Scratch: The Ultimate DJ for the PS3 and Xbox 360. Much like how Rock Band and Guitar Hero gained influences from the original Japan-only Konami titles, GuitarFreaks and DrumMania, Scratch looks similar to Konami's turntable-based Beatmania. Harmonix, Activision, and even the lagging Konami have been sticking to the rock genre, but Scratch will hopefully further improve the formula that Beatmania created.

While Konami's new IP, Rock Revolution is looking very poor against Guitar Hero and Rock Band, Genius, Genco, and 7 Studios looks to really stand out against its predecessors and create a legitimate contender. Beatmania had a steep learning curve and limited library of electronic music, but Scratch will blaze its own path with a large hip hop influence. The developers are collaborating with famous hip hop producer Quincy Jones III and his QD3 Entertainment studio, who produced tracks for Tupac Shakur, LL Cool J, and even the score for The Fresh Prince of Bel-Air. Based on released comments, QD3 sounds dedicated to utilize their experience in the music industry and hip hop to make the experience as authentic as possible. Although no specific names were revealed, the developer promises "original recordings from the catalogs of many top urban artists". The game looks to have a unique cel-shaded look with nightclubs, dancers, and b-boys creating a vibrant atmosphere along with other urban environments. Current titles have done a great job of representing rock music and its style, but Scratch sounds like a great chance to truly bring hip hop culture to life.




The 'Scratch Deck' turntable controller will be created by Numark, manufacturer of a variety of real-life DJ equipment. Based on screenshots, the controller should at least contain the familiar five colored buttons along with the turntable. What sets the gameplay apart from previous music/rhythm games is the ability to alter music tracks in real-time. The game will include the trademark rhythm patterns, but also allows you to "re-imagine songs on the fly and add [your] own creativity". Specifics have not been named, but hopefully it will be more than a simple freestyle section seen in older music/rhythm games. There appears to be some sort of career or story mode, as you choose a DJ personality and rise up from working garages to the biggest nightclubs.

There have been attempts to integrate hip hop culture into video games, but never quite like this. Get On Da Mic poorly attempted to do karaoke while the Def Jam series presented a very solid wrestling/fighter. The continued rise of hip hop music is a great opportunity to show gamers what the genre really has to offer in terms of interactive entertainment. With Activision trademarking 'DJ Hero' earlier this year for a possible new title, let's see if Harmonix or Konami provide any response.

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Friday, August 29, 2008

Rock Band 2 - The New Instruments


Although the original Rock Band game launched less than a year ago, the sequel is going to launch on the Xbox 360 on September 14 with other platforms following before year's end. With Guitar Hero World Tour making their own full band additions to stay in competition, the battle for music/rhythm supremacy is starting to heat up. While both games can boast about their large song lists and new features, perhaps one of the more important improvements to look at are the new instruments. Many prefer the GH guitars over the RB Fender Stratocasters, and GH's new drum set with two elevated stock cymbals are making many gamers turn heads. However, Rock Band's new instruments are more than just a new paint job. With some smart forward-thinking in Harmonix's designs, they may tempt previous RB owners to shy away from the new Guitar Hero instruments and even contemplate getting the new ones.

Images courtesy of GameSpot



The durability of the original drum set was often brought into question, an issue which caused Harmonix and EA to establish a robust customer service program that allowed for fast and easy replacements of defective instruments. The drum pad hit accuracy, low rebound/bounciness, and the sturdiness of the pedal are all problems that have been remedied. Similar to Guitar Hero's new drums, the RB2 set also boasts quieter, bouncier, and velocity-sensitive pads. Not only will the drum sound be less distracting and gameplay be improved, but the game will also detect how hard you are hitting the drum and adjust the sound effects accordingly. This should help for those drummers that would wail on the drums with wreckless abandon. Besides the new color scheme, a cosmetic drum target has been added to each pad to give gamers something to aim at and keep hits in the center. The drum heads use a mix of silicone and plastic to create a drum head that should give more acoustically pleasing feedback and a more satisfying experience. The pedal is also metal-reinforced, which should prevent breaking. It also stays attached and flush with the drum set when lifted up and moved, which should make transportation easier. There are also marked height adjustments on the bars to make it easier for multiple people. The feet also have non-slip pads to prevent shifting while playing. But the most intriguing addition are the new expansion slots that allows up to three cymbals to be remapped from the drum pads. They will also emit an in-game cymbal sound to add to the realism. There will be a premium electric drum set made available from ION, but the new stock set sounds pretty good to me.

Images courtesy of GameSpot

I am one of the few that actually prefer the Rock Band guitars over the original Guitar Hero design, but hopefully these new changes will help convert some of the naysayers. Besides the new sunburst color scheme, the biggest addition is an auto-calibration feature on the guitar. Adjusting lag on HDTVs have been the biggest problem with music/rhythm games, and the Rock Band in-game tool allowed for a lot of human error due to manual adjustments. There is now a photo sensor/mic that can be held up to the TV and automatically calibrate for both audio and visual lag. Besides that, the fret buttons have become much quieter and reportedly make virtually no noise at all. The strum bar has increased response time, less mushiness, and reduced travel distance to detect a strum to combine for a much improved feel. The smaller, elevated fret buttons and metronome-like strum bar on the GH guitar were features that made it hard to go back to after playing the original RB guitar. The tilt sensor has also been improved and allows for a wider freedom of movement. Smaller changes like a stiffer, textured neck, removable headstock, and a screw-less battery door are small touches that make the guitar a more viable option. There will also be high-end third-party guitars made available as well as a larger amount of options.

Perhaps the best news to come from this ridiculous music/rhythm game war is both Sony and Microsoft stepping in to mandate controller/instrument compatibility across rival games. This means that instruments from Konami's Rock Revolution, Activision's Guitar Hero World Tour, and Harmonix's Rock Band 1 and 2 will work without flaw. It is both a surprise and relief that Activision has allowed compatibility in GHWT, but no word yet on patching support for older GH titles. For a more detailed chart, check out Joystiq's Instrument Compatibility Matrix.

With almost universal compatibility across these latest wave of games, frivolous barriers like incompatible controllers are mostly a thing of the past. Add to that additional third-party controller support and offerings, and this allows consumers to pick the instruments that best fit both financially and ergonomically. It's still tough to convince previous Rock Band owners to fork over almost $200 for these new instruments along with the game, but they are really making it tempting. Hopefully we'll see soon how the Guitar Hero bundle will stack up.

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Friday, August 22, 2008

Upcoming Xbox 360 RPG Releases, Part One


While the release of Final Fantasy XIII may be a long ways off, Microsoft managed to secure a large selection of RPGs for their console. Many are slated to release this year, including a handful of new IPs from Square Enix. Some can be considered traditional RPGs, but they all feature action-based gameplay and look polished with something to like in each. While the console hasn't been known for the genre, they have gradually been expanding their palette to fit a wide variety of game titles. Although Microsoft is doing well in America, they're hoping these new titles will boast their market share in Europe and especially Japan. Paid exclusives aren't new in the industry, but some point fingers at them for questionable business tactics and bullying. But with the console struggling in two of the three major regions, these games look to help a troubled market while filling in a genre gap. With this article separated into two parts, I'll first look at two upcoming RPG releases, Namco Bandai's Tales of Vesperia and Square Enix's Infinite Undiscovery.


Tales of Vesperia has recently released in Japan and has already become a big hit. The Xbox 360 has been doing very poorly in the region, but the game has already caused the console's limited stock to be sold out. The Tales series and RPGs in general fare much better there, but that should be a good indication of the game's quality and how it should fare here in America. Although not as big as Final Fantasy or Dragon Quest, Tales of Vesperia is the first of many exclusive RPGs for the 360 and is the first game in the series to make the leap to current-gen consoles. The title looks to have a strong production team with Ah! My Goddess creator Kosuke Fujishima as character designer, animated movies by Ghost in the Shell studio Production I.G, and much of the same team that worked on the previous games. Tales has very clean anime-style graphics, looking to seamlessly blend gameplay and movie segments. The story follows former knight Yuri Lowell as he journeys outside the sheltered towns and gets wrapped up in a plot to use ancient technology called blastia for evil purposes. Tales utilizes a real-time battle system like previous games, but has a handful of additions. The "overlimit" gauge can unleash various effects or powerful Burst Artes attacks and can be stacked to one character or spread out to the whole party. A new equipment-based skill system, and encounter linking add to the gameplay while traditional elements like weapons quests and collectable costumes round things out. With the game's August 26 release date just around the corner, it looks like a good time to jump into the Tales series.

Many jokes have been about its name, but Infinite Undiscovery is the first Square Enix RPG to be released on the Xbox 360 since the port of Final Fantasy XI Online and is touting "true evolution" for the genre. Everything happens in real-time, with each decision can lead to new discoveries and affect future gameplay events. Exclusive to the Xbox 360 and the first of many Square RPGs slated for release on the console, the game is looking pretty good. The title uses a real-time action-based battle system where your party of up to eighteen characters gets placed in situational battles. Rather than mindless encounters, each fight will be more important as the solution to each battle won't always be so obvious. An example used utilizes the game's day/night cycle to infiltrate an enemy base rather than barging in. The combat itself looks very fun, with a variety of regular attacks and skills at your disposal. A new gameplay feature called "Connect Action" will allow you to control enemies, allies, or other NPCs to unleash different attacks or unveil new story elements. The puzzle-solving aspect to the situational battles looks very intriguing and allows for a lot more ways to finish off a fight. The story begins with a flute player named Cappell, who is mistaken for Sigmund the Liberator and is thrown in jail. An unlikely hero at best, he gets caught up in a wide cast of characters, including the real Sigmund, as they unravel a larger plot. Infinite Undiscovery is set for a worldwide release with a North American date of September 2 and other regions following a few days afterwords. The game looks to preserve its traditional elements while maintaining a wide appeal to non-RPG gamers. It hasn't received much hype, but Square Enix's first original 360 RPG is looking pretty good.

The Xbox 360 has plenty of quality games in most genres, but RPGs always seemed to be lacking. They look to finally fix this problem with two great games coming in just a couple of weeks. Tales of Vesperia is already a hit in Japan and Infinite Undiscovery is shaping up to be as well. With even more great RPGs coming this year and beyond, Microsoft seems to have things well covered. Look out for part two sometime soon.

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Wednesday, August 6, 2008

E3 2008: Game Critics Award Winners


E3 2008 has come and gone, and the overall sentiment throughout the video game community is a feeling of disappointment. Since changing from a large convention and media spectacle to a more intimate and industry-only affair last year, there have been accusations that E3 has lost its soul and excitement. Despite this, the final results are in for the winners of Best of E3 as decided by an independent group of journalists from 36 leading North American media outlets that cover the video game industry. Called the Game Critic Awards, they choose winners for The Best of E3 and Game of the Year. After being narrowed it down to a list of nominees in each category, I'm going to highlight the awards for the Best of Show, Best Original Game, Best Console Game, Best PC Game, and Best Handheld Game.

The Game Critics judges have representatives from each of these independent media outlets.


It's no wonder that Fallout 3 managed to snag not only Best of Show, but Best Role Playing Game as well. A post-apocalyptic action RPG, the series and its spin-offs have largely been known as a PC property. Originally developed by Interplay Entertainment, the next installment is being taken over by Elder Scrolls IV: Oblivion developer, Bethesda Softworks. The Elder Scrolls series have heralded for their massive scope, size, and immersion, creating a fantasy action RPG with endless replayability. Bethesda are big fans of the Fallout franchise and are looking to stay very faithful while adding their own touches. One of the most interesting aspects of Fallout 3 is its deep story and universe. Taking place in a post-apocalyptic United States, the population lives in fallout shelters where growth, development, and living parameters are closely monitored and engineered for survival. As the main character ventures out into the upper wasteland in search of his father, various organizations and enemy factions will play a role in the bigger story and gameplay. Fallout 3 feels like an FPS but plays like a turn-based/real-time hybrid. Action points are utilized and players can target specific body parts. Add to that a robust skill system called "SPECIAL" and a karma system that affects the game's outcome based upon good or bad choices, and Fallout 3 is shaping up to be even better than Oblivion. The game will utilize its Mature rating to the fullest, showcasing the gore, carnage, and devastation in the nuclear wasteland. Scheduled to release this year for the PC, Xbox 360, and PS3, exclusive downloadable content will be released on both the PC and 360.

The Best Original Game category is one of the more important awards given at E3, as it shows off games that are trying to innovate and add new things to the gameplay experience. There was some pretty stiff competition, but first-person action-adventure game Mirror's Edge managed to pull ahead. Developed by Electronic Arts Digital Illusions CE (DICE), this new IP is much different from their FPS Battlefield franchise. What makes this game unique is not only the first-person perspective, but the amount of freedom and mobility available. Rather than traditional first-person controls, Mirror's Edge offers a wide range of actions and shows arms, legs, and torso in active movement or combat. Set amidst a conformist dystopia and totalitarian regime, the strict laws on communication has created a team of runners to relay messages while avoiding government interference. Main character Faith is one of these runners, as you see the game through her eyes as she interacts with the environment and goes through various obstacles in the city. Movement, momentum, and camera angles are closely tied to the character, with a focus on chaining moves together. "Runner Vision" aids in finding escape routes and alternate paths with "Reaction Time" a sort of slowed-down bullet time view that allows strategic planning without losing momentum. The lack of a HUD creates an even more immersive experience. Look for the game this November on the PC, Xbox 360, and PS3.

The category for Best PC Game seemed a little unfair, as many PC developers pulled out of E3 to avoid being overshadowed by their console brethren. But EA and Will Wright's Spore isn't new to E3, as it has been winning E3 awards since its debut in 2005. From the creator that brought the Sim games, Spore looks to bridge the gap between the casual and hardcore gamer in the self-proclaimed "massive single-player online game". Gameplay follows the evolution of a user-created species as it starts as a tiny organism all the way through civilization and space warfare. There are five phases in the game which Wright relates to a specific game type: cell (Pac-Man), creature (Diablo), tribal (Populous), civilization (SimCity), and space (Star Trek). After such a long wait, the creature creator has already been released in anticipation for its September 2008 release date on both Mac and PC. Handheld software has also been slowing down recently, with both the PSP and DS offering very limited selection in playable form. The PSP managed to pull out a win with its surprise announcement of Resistance: Retribution. While both Resistance 1 and 2 are both PS3 FPS games, Retribution is a third-person shooter that is looking to show off innovative controls that compensate for the lack of a second analog nub. An improved aiming and cover system will be implemented as well as a robust online system that features team deathmatch, capture the flag, and more. With new weapons and content not found in the console games, this may be the next must-have PSP title. While Resistance 2 is launching this year, Retribution won't release until Spring 2009.

LittleBigPlanet is a title that keeps on improving after each showing. Taking the crown of Best Console Game and Best Social/Casual/Puzzle Game, this PS3 exclusive title is being developed by Media Molecule. As the studio's first title, it's an impressive debut. First making its appearance at the Game Developer's Conference 2007, the game boasts its tagline, "Play. Create. Share." You create a personalized Sackboy or Sackgirl and traverse immense obstacle courses alone or with friends. The controls are very intuitive, utilizing the SIXAXIS motion sensing to move different parts of Sackboy and solve different puzzles and other goals. The Sackboys themselves are also very customizable, exuding tons of personality with a wide set of emotives at the user's disposal. There is a big focus on community and user-created content, as players can create their own stages and share them with others in a very robust stage creator. There is so much in the game and yet Media Molecule is still announcing innovative modes and features leading up to the public beta stage opening up in October 2008. While it sounds simple on paper, the charm and execution can be only explained by watching. This game definitely deserves to be watched.

E3 2008 didn't have that many surprises, but most everything shown was pretty solid. A lot of great games were looking even better, and this Holiday season looks to be packed with must-have titles. Most every company seemed to have something good to show off, while others had people scratching their heads. With a few game conventions still left to go this year, let's hope that it gets better than E3.

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Thursday, July 24, 2008

E3 2008: Microsoft's Borrowed Reinvention

Courtesy of Penny Arcade

Going into E3 2008, Microsoft was feeling pressure from both Nintendo and Sony. The Wii has been dominating worldwide, while the PS3, PS2, and even the PSP have been faring better than the Xbox 360 these past few months. Their holiday release schedule was largely unknown outside of a handful of major titles like Fable II and Gears of War 2. But they managed to pull out a few surprises while others were par for the course. While some of their ideas seem to be borrowed from other companies and the announced third-party loyalty smells like it was 'purchased', Microsoft had a decent conference that was at least better than Nintendo's field day.

Microsoft's new Avatar system looks very similar to Nintendo's Miis.


Perhaps the biggest announcement was the total redesign of their User Interface and of Xbox Live. The previous 'blades' look is now relegated to the guide menu, with the new look seemingly inspired in large part by Apple's aesthetic and overall design style. The gamertag card is now linked to a Nintendo-like Avatar, going with their new focus on community tools. Among those additions is a new Live Party channel. Similar to the grouping aspects of PS3's upcoming Home service, this allows friends to get together, form groups, and stay connected in-between games. Unlike Nintendo's Miis, Avatars are fully customizable with content purchased on the Xbox Live Marketplace. Created by Rare, you will be able to utilize them in Arcade games like Uno and Scene-It. They've also added Xbox Primetime, a game show channel where you compete in games like 1 vs. 100 and possibly win real-life prizes. You can't help but applaud their dedication to improve their services, but a lot of these shifts don't feel very genuine. The fact that many of them feel borrowed from others and that they're mostly trying to capture the Wii's casual audience doesn't sit too well with me. With the Xbox 360 receiving the title of the "hardcore" gamer's console, it looks like they're trying to stray from that image.


Final Fantasy XIII will be coming to both the Xbox 360 and the PS3 simultaneously in North America and Europe, but will remain PS3-exclusive in Japan.

Their casual market targeting is furthered by their karaoke title, Lips, where you can actually sing from your own music collection. Other titles like UNO Rush, a sequel to Galaga, and You're In The Movies show their casual side while the announcement of Geometry Wars 2 and the re-release of the N64 classic, Banjo Kazooie show their attempts to reassure the hardcore. Reiterations and release dates of previously announced titles like Fable II, Resident Evil 5, Gears of War 2, and a "semi-sequel" to Portal weren't surprising, but titles like Alan Wake and Halo Wars were suspiciously missing. Their "bought third-party loyalty" were seen in full-force with exclusive DLC content for Fallout 3, timed exclusive content for Rock Band and Guitar Hero, and the reiteration of Square Enix's surprisingly exclusive support for the Xbox 360 with a slew of RPGs. What is most shocking and controversial was the announcement that Final Fantasy XIII would also be coming to the 360 in North America and Europe, but not in Japan. I'm all for making games and content available to as wide of an audience as possible, but some of these exclusive deals make me question the utilization of Microsoft's deep pockets. The multi-platform release of FFXIII seems to be on course with Square Enix's previous track record of releasing exclusive titles Star Ocean 4, Infinite Undiscovery, and the timed exclusive Last Remnant on the 360. No matter how they have secured their titles, Microsoft has a pretty well-rounded line up for Holiday 2008.

I still don't agree with Microsoft's continued practices of 'nickel-and-diming' their consumers in the Marketplace as well as the overflow of content and the lack of quality control, but they have created a very robust video store. Their content catalog is only growing larger with NBC/Universal adding their support. And their video offerings are getting better with a partnership with Netflix to allow Xbox Live Gold and Netflix subscribers to watch and stream content directly to their 360. This is similar to their PC service, but now you can watch content directly on your television. They have also officially announced the Xbox Live Community Games channel, which follows up on their XNA initiative to allow consumers to create and sell games through the 360. With a fair pricing scheme that allows would-be developers to retain up to 70% revenue and pricing ranging from $2.50-$10, this sounds like a very good system. Their new services and community features are showing Microsoft's why Xbox Live is so big. While their pending game line up has some questioning its integrity versus some of the competition, it looks to hold up well.

Overall, it feels like Microsoft is grasping at straws. They seem to think that money is the answer to everything, buying loyalty and exclusive content rather than leaving it up to the publisher. This isn't a new business scheme by any means, but it doesn't feel right. The fact that some of their 'innovative' ideas don't feel very original is questionable as well. That aside, they seem to be implementing them well enough. While some accuse Microsoft of trying to appeal more to the casual rather than the core gamer, it's no where near the levels of Nintendo. Whether or not you agree with Microsoft's upcoming changes, service additions, and business practices, they at least added up to make a very decent E3 press conference.

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Friday, July 11, 2008

More Rock Band 2 Details Revealed

The new wireless drum controllers will include the standard version (left) and the limited edition Ion drum kit (sold separately).

Harmonix has made Rock Band into a platform rather than a series of games, with current and future instruments as well as all DLC cross-compatible with both games. Boasting over 200 downloadable songs and full albums already available, the steady stream of weekly content will ensure satisfaction for owners of Rock Band 1 and the forthcoming Rock Band 2. News on the temporarily 360 exclusive RB2 has escalated leading up to E3 2008. There have been multiple reports on rumored song lists for RB2, which will include 80+ tracks on the disc alone, all confirmed to be master recordings. Here are the 17 songs officially confirmed so far.

  • "Ace of Spades" – Motörhead
  • "Everlong" – Foo Fighters
  • "Pinball Wizard" – The Who
  • "Panic Attack" – Dream Theater
  • "Any Way You Want It" – Journey
  • "Chop Suey" – System of a Down
  • "Kids in America" – The Muffs
  • "Give It Away" – Red Hot Chili Peppers
  • "Hello There" – Cheap Trick
  • "Pump It Up" – Elvis Costello
  • "Livin' on a Prayer" – Bon Jovi
  • "Rock 'n Me" – Steve Miller Band
  • "Bad Reputation" – Joan Jett
  • "I Was Wrong" – Social Distortion
  • "Testify" – Rage Against the Machine
  • "Almost Easy" – Avenged Sevenfold
  • "White Wedding Pt. 1" – Billy Idol
Every track on the confirmed list is also present in the rumored song list, which gives it even more credibility. Harmonix seems to have addressed almost every single issue and wish list many consumers had with the first game, including Online World Tour, backwards compatible DLC, and sturdier/better instruments. With so many details on new modes, features, and improved instruments, here's a summary of what has been announced so far.
  • New wireless guitar with redesigned color scheme, sturdier strum bar, quieter fret buttons, and built-in calibrator camera.
  • Real Limited Edition Fender Stratocasters with Rock Band internal parts.
  • New standard wireless drum set with quiet, bouncy, velocity-sensitive pads, metal-inforced bass pedal, and expansion slots for cymbals.
  • Premium Limited Edition $300 Ion drum kit with included cymbals, converts to electronic drum kit.
  • Streamlined interface similar to integrated Music Store, new Quickplay mode, custom and auto playlists, a No-Fail mode, simulated instrument tuning, and easier lag-calibration.
  • More robust custom character creation mode, pre-fab characters available, and characters can play multiple instruments.
  • A fully encompassing World Tour mode, which includes better integrated DLC, solo tour for all instruments and both local and online multiplayer.

  • -- Bands remain consistent, no more band leaders, interchangable characters/players.
  • -- Expanded cities/venues that include RB1 areas, more hirable staff.
  • -- Tour Challenges mode with progressive difficulty, dynamic DLC tasks, and local/online multiplayer compatible.

  • Regularly scheduled online Battle of the Bands contests with various modes and detailed stat tracking.
  • Detailed Drum Trainer mode that teaches real-life lessons and included freestyle mode with multiple styles available
  • Music-only Jukebox Mode set to in-game footage.
  • Create and purchase real-life merchandise through the game, includes an in-game photo creator.
With more details set to be revealed at E3 2008 next week, we'll see how the game will stack up against Guitar Hero World Tour. The game is still confirmed for a September 2008 release for the Xbox 360, with PS2, PS3, and Wii releases coming before the end of the year. Retail configurations and prices have yet to be announced, but should be coming soon.

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Monday, June 30, 2008

Rock Band 2 Improves, Refines Formula


Not only will this fall show off a fierce battle with new titles, Rock Revolution and Guitar Hero World Tour, but it looks like Harmonix is throwing their hats into the ring with a new entry in the Rock Band franchise. Not just settling for a sequel with a new song list, a slew of new features, online modes, and improvements have been made to the game as well as “quieter, more realistic, and more reliable instruments.” While GHWT can boast its music studio modes and additional drum cymbal, RB2 is looking to add much more. Although the game won’t make its debut until E3 2008 in a couple of weeks, it already sounds like they have been listening to the fans. The game is slated to release in September on the Xbox 360 for an “exclusive launch window” with other unspecified platforms coming before the end of the year.

Images courtesy of IGN.com
Rock Band 2's new guitar.

One of the biggest issues with the original Rock Band was instrument build and quality. Their robust warranty program alleviated some of the pressure, but it looks as though RB2’s instruments will be much more reliable. These new instruments also seek to “customize the experience” and feature “enhanced functionality and innovative new designs.” It looks like they’re opening things up for other peripheral makers, giving the user the choice of guitar and drum preferences. Given that there will be three band simulation games with three separate sets of instruments coming this fall, at least Harmonix has the consumer in mind with open compatibility. Despite the fact that Activision CEO Robert Kotick erroneously claimed Guitar Hero World Tour to be the first full band experience, their music studio and editor looks very robust and impressive. While Rock Band 2 doesn’t look to include a mode like this on the disc, it is something they want to be fully realized and integrated before featuring it in their game. Harmonix has an interest in user-created content and many of the developers have been involved in various music groups.

There is speculation that this gameplay screenshot depicts Nirvana's "Drain You".

Many of the new features, improvements, and planned songs for Rock Band 2 is being kept under wraps, but they have said that all current and future DLC will be cross-compatible between games. While Activision has shown to abandon previous GH titles with a lack of downloadable content and song compatibility between titles, Harmonix is showing their dedication and taking the next step with “new features that let you play your DLC in different ways.” RB2 Lead Designer Dan Teasdale has called the on-disc setlist as “the best setlist (he’s) ever seen in a music game.” All songs have been confirmed to be master recordings that will span a wide variety of prolific rock acts. There is speculation that the sole released gameplay screenshot is of Nirvana’s “Drain You”. They teased some of the new online modes and features, but didn’t reveal anything solid. Although not officially confirmed, an online Band World Tour mode was hinted at, with some improvements mentioned to random setlists and a deeper touring experience. Other notable mentions include work on improving the singing/guitar combination and ways to help “transition from Expert (difficulty) to real instruments.” Overall, the point was emphasized that there would be “new ways to play your music library.”

Rock Band’s DLC model has been incredibly successful, boasting over 15 million paid downloads. Outside of speculation on Nirvana, there have been reports that Turbonegro, Bad Religion, and AC/DC would also be featured in the sequel. IGN’s interview with Dan Teasdale also revealed a list of bands that may be included on the RB2 disc.
Agent Orange
The Beatles
Built to Spill
The Buzzcocks
Journey
Led Zeppelin
Modest Mouse
Pavement
The Replacements
Tool
Teasdale wouldn’t say which bands are in the game, but there have been rumors that companies like Harmonix, Apple, and Activision have been involved in negotiations about digital releases of The Beatles catalog. The absence of new Weezer song, “Pork and Beans” in the latest DLC three-pack just recently released could also mean its inclusion in Rock Band 2. With other longtime desired groups like Journey and Led Zeppelin in the list of possible included bands, the RB2 setlist may really be one of the best ones yet. Outside of their music editor suite, it looks like Activision is mostly copying ideas for Guitar Hero, With Harmonix, it looks like they may really be providing some innovative ideas. Look for more details around E3 2008 in a couple of weeks.

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Tuesday, June 10, 2008

PS3, Xbox 360 Battle For RPG Rights

Final Fantasy XIII is one of the most anticipated RPGs for the current generation of consoles.

The current generation console war tells a different story in each region. While just about every region shows the Nintendo Wii on top, the battle between the Xbox 360 and PS3 is a bit different. Europe and Japan show bigger sales of the PS3, while North America has the Xbox 360 in a wider lead. Each console is known for their specialized genres, and the PS2 is still the leader in traditional console RPGs. While consumers assumed this to carry over to the PS3, its smaller user base and more difficult development issues have caused many games to go multi-platform or exclusive to other consoles. Despite PS3's popularity over the 360 in Japan, many RPGs are going exclusive to Microsoft's console either indefinitely or after a set period of time.

Valkyria Chronicles is developed by Sega and features a unique cel-shaded look and action/strategy gameplay.

Only a handful of RPGs have seen release on the PS3, and most of them have not been released outside of Japan. Western RPG, Elder Scrolls IV: Oblivion was developed by Bethesda and its port to the PS3 arrived with critical acclaim and a polished feel. Bethesda also took over the reins to action RPG Fallout 3, which will arrive at the end of the year on both platforms. Mediocre RPGs, Enchanted Arms and Untold Legends: Dark Kingdom came early on in the PS3's life cycle and were disappointments. Since then, other forthcoming titles are scarce. Eternal Sonata has already been released on the Xbox 360, but the PS3 port looks to be Japan-only. It follows the dream world to music composer and pianist Frederic Chopin, and features unique music-themed elements and soundtrack. The much anticipated Final Fantasy XIII and Final Fantasy Versus XIII aren't set to release until 2009 at least, and the Sony-published White Knight Chronicles has yet to see an official release date outside of a rough 2008 time frame. Another exclusive PS3 release is the action/strategy RPG Valkyria Chronicles, which looks to provide a unique experience with its varied gameplay and cel-shaded look. It has already been released in Japan, with a Fall 2008 release scheduled for other regions. PS3 exclusive Disgaea 3 : Absence of Justice is coming from famed strategy RPG developer Nippon Ichi and will include a customizable pre-order bonus soundtrack.

Mass Effect gained mainstream media attention for its sexual content.

Despite the Xbox 360 being primarily seen as an FPS-heavy console with games like Halo 3 and Gears of War, it is becoming the console of choice for both traditional and western RPGs. The US-developed console already saw great western-style RPGs on the original Xbox with Star Wars: Knights of the Old Republic, Fable, and Jade Empire as some of the major exclusive titles. With the 360, Mass Effect and the forthcoming Fable 2 have already created a lot of buzz and hype. Microsoft hasn't left out traditional RPGs, with Blue Dragon and Lost Odyssey both created by former Final Fantasy developers and Eternal Sonata exclusive to the 360 outside of Japan.

Square Enix is known for its lavish RPG titles such as Kingdom Hearts, Final Fantasy, and Dragon Quest.

However, the biggest news comes from famous RPG developer Square Enix. Known for their popular RPG series like Dragon Quest and Final Fantasy, console development has been announced for some forthcoming titles. Star Ocean: The Last Hope is the fourth game in the series and will see release on the Xbox 360 only. Square Enix has said it is only "for now", but this will be the first game in the series that hasn't been released on a Sony console. A new IP called The Last Remnant is confirmed to be multi-platform, but will be out on the Xbox 360 first with a PS3 version coming sometime later. Another exclusive Square title called Infinite Undiscovery is being touted as 'true RPG evolution', with real time changes and discoveries.

Although the PS3 is the technologically superior machine, the Xbox 360 has locked in developers with its easier development, larger US fanbase, and paid exclusives. As development costs continue to rise for major disc releases, multi-platform games will most likely become the norm. But with the PS3 still trying to find its place and ease development issues, this exclusivity trend will continue to rise. While the Xbox 360 is still plagued with hardware problems and the infamous "Red Ring of Death", the robust 3-year warranty has seemed to ease this problem in consumers' minds. These exclusivity battles are disappointing, as this current generation makes it more expensive and difficult to support every console. This is only good news for the Xbox 360, but some unfortunate blows to the PS3 and the underpowered Wii.

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Saturday, May 31, 2008

Guitar Hero Just Doesn't Understand


Activision simply doesn't get it. Since taking over Guitar Hero from original developer Harmonix, they have used the brand as a cash cow with celebrity endorsements, product placements, and sequels galore. While Harmonix has kept things simply about the music with Rock Band's gameplay, formula, and weekly song downloads, Activision is the exact opposite. Any company's bottom line is profit, but you don't see that passion and overall music knowledge Harmonix infused into Guitar Hero and now Rock Band. With most of their staff also acting as part-time musicians and apart of local bands in Boston, you could see why and how they made Guitar Hero so successful. From the atmosphere to the note charts, it just felt genuine.

Since Activision officially took over the series in 2007, they have been taking advantage of their new title with many sequels and spin-offs. After releasing Guitar Hero III, a portable DS version called Guitar Hero: On Tour and another guitar-based expansion for all major consoles entitled Guitar Hero: Aerosmith will see release this summer. Cheap cash-ins such as the small electronic key chain game Guitar Hero Carabiner have also taken advantage of the brand name. And to top it all off, they are basically borrowing Rock Band's proven success and current formula and incorporating the GH name in Guitar Hero World Tour. Don't get me wrong, GHWT looks like a good game in the increasingly crowded music/rhythm genre. But their lack of cooperation to allow instrument compatibility across rival games shows how greedy they are. With the slew of new drum sets on the way, they are determined to force consumers to choose where their loyalties and hard-earned cash lie.


Guitar Hero World Tour's current interface looks very similar to Rock Band.

And Activision is recruiting even more celebrities to their Guitar Hero PR bandwagon. This video from the All Things Digital 6 conference shows Activision CEO Robert Kotick bringing out American Idol judge Paula Abdul and Tony Hawk from their skateboarding franchise to judge and play the game live. The video does show some of the first in-game footage, which looks similar in layout to Rock Band. The host takes a jab at Kotick by mentioning Rock Band, but I can't help but feel like Activision is being disingenuous. With these music games following the same basic premise, you can't really help the similarities that will arise. But their attitude about the subject is what's bothersome. Rather than giving credit to their predecessors or even a sly reference to competition, they instead act like they created this revolutionary new idea to simulate a realistic band experience. While Konami's Rock Revolution looks weaker than Guitar Hero or Rock Band, I can at least respect what they're doing and their somewhat unique approach. It just seems like Guitar Hero is losing its integrity.

However, the bottom line is whether or not the games are fun. If they can make their many spin-offs into enjoyable, worthy experiences, then their business tactics shouldn't matter in the bigger picture. Their release of Call of Duty 4 has earned the game numerous awards and was the top-selling game worldwide in 2007. If all of these Guitar Hero sequels turn out to be great experiences, then that is all that should matter. But it looks like Activision wants gamers to either be broke, litter their living rooms with fake instruments, or choose sides & create divisions within the community much like the console wars.

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Thursday, May 29, 2008

New Content Confirmed For BioShock


2K Games has officially announced the release of BioShock on the PS3 via press release, slated for an October 2008 release date. As I mentioned before, BioShock is more than just another FPS game. Described as a "genetically enhanced" story-driven action game, 2K Games president Cristoph Hartmann has revealed the addition of new features and content to the game.


"Over the coming months we look forward to revealing the new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms."

If they can create a successful version on the PS3 without the technical problems and glitches previous ports such as The Orange Box or Madden NFL 2008 have had, then these features may warrant a double-dip for existing BioShock owners. While this new content has not been announced yet, the game should include all previous downloadable content and patches made available. Since a sequel has been confirmed, the PS3 version could feature new storylines or side plots leading up to the next game. There is no word yet on if this content is exclusive to the PS3 or if it will eventually see release on the Xbox 360 and PC. I'll let you know more as it develops.

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Saturday, May 24, 2008

Guitar Hero Increases the PR Pressure



With the next iteration of the GH series officially entitled Guitar Hero World Tour, current developers Neversoft and Activision have really been trying to raise the bar to stay in competition with former GH developer Harmonix and MTV/EA’s Rock Band as well as Konami’s new IP, Rock Revolution. Both Guitar Hero III and the forthcoming Guitar Hero: Aerosmith have stuck with the tried-and-true guitar formula that the series is known for, but GHWT is taking notes from Rock Band by including their own drum set, vocals, new guitar controllers, and a music creation system. Some have criticized Activision for their lack of downloadable content and songs compared to Rock Band, as the latter has weekly updates with new songs and full albums. Their failure to add anything new to the series outside of the buggy ‘boss battles’ has also garnered them some criticism. But with Guitar Hero World Tour looking to fix those problems and improve upon Rock Band’s success, there is some accusing Activision of ‘copying’ Harmonix and relying on the GH name and their PR department to win over fans.

With Rock Band containing two extra instruments and more robust modes over Guitar Hero III, it would sound like a no-brainer on who would be more successful. But with GHIII releasing earlier, already having a built-in audience, a lower price point and barrier-to-entry, having less frequent instrument quality issues, and containing more difficult and guitar-focused songs, Guitar Hero has kept a loyal following despite the new development team. With Activision taking the ‘Rock Band route’, some fans are worried that the game will lose its guitar focus in favor of the new drum set. Often a criticism of Rock Band, most songs are usually considered easier on guitar because they chose songs that are fun for all four instruments. But the promised robust song list, all master recordings, and a larger dedication to DLC may appease some of the fears.

Guitar Hero World Tour's music creation mode.

The other recent criticism the game is receiving is its PR-filled trailer with celebrity drummers Travis Barker of +44 and Blink-182, Chad Smith of Red Hot Chili Peppers, and Stewart Copeland of The Police talking up the game and its more realistic drum set. While there wasn’t actual footage shown of them playing the game, they were shown comparing the instrument to real drums and using various buzzwords to take silent jabs at Rock Band. Despite the ‘copycat’ tone that arises, the notable improvements made on the drum set can’t be ignored. The raised cymbals, pressure-sensitive pads, and wireless nature look to de-throne Rock Band’s drum experience. The new music creation system looks very promising, offering different drum kit samples, customizable guitar chords, and the pressure-activated pads changing the actual volume of the drum hit.

While Guitar Hero World Tour contains some improved and innovative features, you can’t help but get that “me too” feeling. The game also looks to alienate their audience by going away from their guitar-centric formula and creating a higher price point for the game. But if Harmonix doesn’t provide an answer this Fall with an expansion or sequel, then Guitar Hero might be the new band simulation to beat.

UPDATE: Geekpulp has brought to my attention an unofficial image of the new guitar controller on the official site. While it may not be a final design, it looks to feature a similar layout to Rock Band's Fender Stratocaster controller with five extra frets on the neck of the guitar. The new buttons look to be recessed or touch-sensitive. Actual gameplay integration with the change is still unknown.

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